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329 lines
10 KiB
329 lines
10 KiB
using ET.EventType; |
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namespace ET |
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{ |
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public class PeopleAwakeSystem: AwakeSystem<People, int> |
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{ |
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public override void Awake(People self, int configId) |
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{ |
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self.ConfigId = configId; |
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} |
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} |
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[FriendClass(typeof (People))] |
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public static class PeopleSystem |
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{ |
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public static void FromMessage(this People self, PeopleProto peopleProto) |
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{ |
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self.Id = peopleProto.Id; |
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self.Name = peopleProto.Name; |
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self.ConfigId = peopleProto.ConfigId; |
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self.Labor = peopleProto.LaborLevel; |
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self.LaborExp = peopleProto.LaborExp; |
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self.Level = peopleProto.Level; |
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self.Exp = peopleProto.Exp; |
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self.Age = peopleProto.Age; |
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self.SetBehaveType(peopleProto.BehaveType); |
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self.TargetId = peopleProto.TargetId; |
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self.PosX = peopleProto.X; |
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self.PosY = peopleProto.Y; |
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if (peopleProto.SkillList.Count > 0) |
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{ |
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var skillCom = self.GetOrAddComponent<SkillComponent>(); |
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foreach (var v in peopleProto.SkillList) |
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{ |
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var skill = skillCom.AddChildWithId<Skill>(v.Id); |
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skill.FromMessage(v); |
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} |
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} |
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} |
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public static PeopleProto ToMessage(this People self) |
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{ |
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PeopleProto peopleProto = new PeopleProto(); |
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peopleProto.Id = self.Id; |
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peopleProto.Name = self.Name; |
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peopleProto.ConfigId = self.ConfigId; |
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peopleProto.LaborLevel = self.Labor; |
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peopleProto.LaborExp = self.LaborExp; |
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peopleProto.Level = self.Level; |
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peopleProto.Exp = self.Exp; |
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peopleProto.Age = self.Age; |
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peopleProto.BehaveType = self.BehaveType; |
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peopleProto.TargetId = self.TargetId; |
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peopleProto.X = self.PosX; |
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peopleProto.Y = self.PosY; |
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var skillCom = self.GetComponent<SkillComponent>(); |
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if (skillCom != null) |
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{ |
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foreach (var v in skillCom.Children.Values) |
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{ |
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var skill = (Skill) v; |
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peopleProto.SkillList.Add(skill.ToMessage()); |
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} |
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} |
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return peopleProto; |
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} |
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public static int GetStrength(this People self) |
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{ |
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var numericComp = self.GetComponent<NumericComponent>(); |
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return numericComp.GetAsInt(NumericType.Strength); |
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} |
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public static int GetGender(this People self) |
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{ |
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var numericComp = self.GetComponent<NumericComponent>(); |
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return numericComp.GetAsInt(NumericType.Gender); |
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} |
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public static int GetBehaveType(this People self) |
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{ |
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return self.BehaveType; |
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} |
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public static void SetBehaveType(this People self, int val) |
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{ |
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self.BehaveType = val; |
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#if !SERVER |
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Game.EventSystem.Publish(new EventType.BehaveTypeChanged() { People = self }); |
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#endif |
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} |
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public static long GetTargetId(this People self) |
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{ |
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return self.TargetId; |
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} |
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public static void SetTargetId(this People self, long val) |
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{ |
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self.TargetId = val; |
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} |
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public static int GetHp(this People self) |
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{ |
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var nc = self.GetComponent<NumericComponent>(); |
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return nc.GetAsInt(NumericType.HP); |
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} |
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public static bool PeopleMove(this People self, float x, float y) |
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{ |
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self.PosX = x; |
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self.PosY = y; |
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return true; |
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} |
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public static int GetPeopleType(this People self) |
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{ |
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return self.Config.Type; |
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} |
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public static void InitNumericComponent(this People self) |
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{ |
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var nc = self.AddComponent<NumericComponent>(); |
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nc.Set(NumericType.PeopleType, self.Config.Type); |
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nc.Set(NumericType.Gender, self.Config.Gender); |
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nc.Set(NumericType.Age, self.Age); |
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nc.Set(NumericType.Labor, self.Config.Labor); |
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nc.Set(NumericType.Wisdom, self.Config.Wisdom); |
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nc.Set(NumericType.MoveSpeed, self.Config.MoveSpeed); |
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if (self.AttriConfig != null) |
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{ |
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nc.Set(NumericType.Domination, self.AttriConfig.Domination); |
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nc.Set(NumericType.Strength, self.AttriConfig.Strength); |
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nc.Set(NumericType.Endurance, self.AttriConfig.Endurance); |
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nc.Set(NumericType.Agile, self.AttriConfig.Agile); |
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nc.Set(NumericType.SpiritualPower, self.AttriConfig.SpiritualPower); |
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} |
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} |
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public static int GetLabor(this People self) |
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{ |
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var nc = self.GetComponent<NumericComponent>(); |
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return nc.GetAsInt(NumericType.Labor); |
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} |
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//建造相关 |
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public static int GetLaborWithCoefficient(this People self) |
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{ |
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int labor = self.GetLabor(); |
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int laborCoefficientBuild = WorldParametersConfigCategory.Instance.Get(WorldParam.LaborCoefficientBuild).Value[0]; |
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return labor * laborCoefficientBuild; |
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} |
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//农民类型才会成长,年龄增加 |
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public static void GrowUp(this People self) |
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{ |
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if (self.PeopleType != (int) RoleTypeEnum.VILLAGERS) |
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{ |
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return; |
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} |
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self.Age += 1; |
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} |
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//返回true表示死亡 |
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public static bool CheckPeopleDie(this People self) |
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{ |
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if (self.PeopleType == (int) RoleTypeEnum.VILLAGERS && self.Age >= self.AgeMax) |
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{ |
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return true; |
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} |
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return false; |
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} |
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//增加体质经验 |
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public static void AddPhysiqueExp(this People self, int exp) |
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{ |
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if (self.PeopleType != (int) RoleTypeEnum.VILLAGERS) |
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{ |
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return; |
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} |
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self.PhysiqueExp += exp; |
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var config = PhysiqueConfigCategory.Instance.Get(self.Physique); |
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if (self.PhysiqueExp < 0) |
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{ |
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self.PhysiqueExp = 0; |
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} |
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if (self.PhysiqueExp >= config.Exp) |
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{ |
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self.Physique += 1; |
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self.PhysiqueExp -= config.Exp; |
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} |
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} |
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//增加寿命经验 |
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public static void AddLifeExp(this People self, int exp) |
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{ |
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if (self.PeopleType != (int) RoleTypeEnum.VILLAGERS) |
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{ |
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return; |
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} |
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self.AgeExp += exp; |
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var configList = LifeExpConfigCategory.Instance.GetList(); |
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var phyConfig = PhysiqueConfigCategory.Instance.Get(self.Physique); |
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int ageMax = 0; |
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foreach (var v in configList) |
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{ |
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if (self.AgeExp < v.LifeExp) |
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{ |
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ageMax = v.Life; |
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break; |
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} |
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} |
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if (ageMax > phyConfig.LifeMax) |
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{ |
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ageMax = phyConfig.LifeMax; |
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} |
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self.AgeMax = ageMax; |
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var lifeConfig = LifeExpConfigCategory.Instance.Get(self.AgeMax); |
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if (self.AgeExp > lifeConfig.LifeExp) |
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{ |
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self.AgeExp = lifeConfig.LifeExp; |
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} |
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} |
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//增加劳力经验 |
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public static void AddLaborExp(this People self, int exp) |
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{ |
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if (self.PeopleType != (int) RoleTypeEnum.VILLAGERS) |
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{ |
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return; |
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} |
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self.LaborExp += exp; |
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var config = LaborConfigCategory.Instance.Get(self.Labor); |
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while (self.LaborExp > config.LaborExp) |
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{ |
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var stageLabor = self.GetAgeStageLaborMax(); |
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if (self.Labor >= stageLabor) |
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{ |
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self.Labor = stageLabor; |
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config = LaborConfigCategory.Instance.Get(self.Labor); |
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if (self.LaborExp > config.LaborExp) |
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{ |
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self.LaborExp = config.LaborExp; |
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return; |
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} |
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} |
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self.LaborExp -= config.LaborExp; |
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self.Labor++; |
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config = LaborConfigCategory.Instance.Get(self.Labor); |
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} |
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} |
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public static int GetAgeStageLaborMax(this People self) |
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{ |
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var ageStageList = AgeStageConfigCategory.Instance.GetList(); |
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foreach (var v in ageStageList) |
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{ |
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if (self.Age < v.EndAge) |
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{ |
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return v.LaborMax; |
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} |
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} |
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return 1; |
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} |
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//每分钟更新体质经验 |
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public static void UpdatePhysiqueExp(this People self, int food) |
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{ |
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var exp = (int)(-1*self.Disease/5); |
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if (food < 0) |
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{ |
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exp += food * 40; |
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} |
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self.AddPhysiqueExp(exp); |
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} |
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//疾病影响经验 |
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public static void UpdateLifeExp(this People self) |
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{ |
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var injuryLv = 0; |
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var diseaseLv = 0; |
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int exp = 0; |
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var configs = DiseaseConfigCategory.Instance.GetList(); |
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foreach (var v in configs) |
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{ |
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if (v.Type == (int) (DiseaseTypeEnum.INJURY)) |
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{ |
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if (self.Injury > v.Min) |
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{ |
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injuryLv = v.Level; |
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} |
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} |
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if (v.Type == (int) (DiseaseTypeEnum.ILLNESS)) |
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{ |
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if (self.Disease > v.Min) |
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{ |
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diseaseLv = v.Level; |
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} |
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} |
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} |
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if (injuryLv > 2) |
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{ |
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exp += -1 * self.Injury * 5; |
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} |
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if (diseaseLv > 2) |
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{ |
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exp += -1 * self.Disease * 5; |
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} |
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self.AddLifeExp(exp); |
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} |
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} |
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} |