You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
129 lines
2.6 KiB
129 lines
2.6 KiB
///基于unity5.4.4的SpriteDefault |
|
Shader "Sprites/SpriteFilled" |
|
{ |
|
Properties |
|
{ |
|
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} |
|
_Color ("Tint", Color) = (1,1,1,1) |
|
[MaterialToggle] PixelSnap ("Pixel snap", Float) = 0 |
|
///1:横向;2:纵向; |
|
_FillMethod ("FillMethod", Int) = 1 |
|
//1Method(1:从左到右显示;2:从右到左显示) |
|
//2Method(1:从下到上显示;2:从上到下显示) |
|
_FillOrigin ("FillOrigin", Int) = 1 |
|
_FillAmount ("FillAmount", Range(0,1)) = 1 |
|
_UVRect("UVRect", Vector) = (0, 0, 1, 1) |
|
} |
|
|
|
SubShader |
|
{ |
|
Tags |
|
{ |
|
"Queue"="Transparent" |
|
"IgnoreProjector"="True" |
|
"RenderType"="Transparent" |
|
"PreviewType"="Plane" |
|
"CanUseSpriteAtlas"="True" |
|
} |
|
|
|
Cull Off |
|
Lighting Off |
|
ZWrite Off |
|
Blend One OneMinusSrcAlpha |
|
|
|
Pass |
|
{ |
|
CGPROGRAM |
|
#pragma vertex vert |
|
#pragma fragment frag |
|
#pragma target 2.0 |
|
#pragma multi_compile _ PIXELSNAP_ON |
|
#pragma multi_compile _ ETC1_EXTERNAL_ALPHA |
|
#include "UnityCG.cginc" |
|
|
|
struct appdata_t |
|
{ |
|
float4 vertex : POSITION; |
|
float4 color : COLOR; |
|
float2 texcoord : TEXCOORD0; |
|
}; |
|
|
|
struct v2f |
|
{ |
|
float4 vertex : SV_POSITION; |
|
fixed4 color : COLOR; |
|
float2 texcoord : TEXCOORD0; |
|
}; |
|
|
|
fixed4 _Color; |
|
int _FillMethod; |
|
int _FillOrigin; |
|
fixed _FillAmount; |
|
float4 _UVRect; |
|
|
|
v2f vert(appdata_t IN) |
|
{ |
|
v2f OUT; |
|
OUT.vertex = UnityObjectToClipPos(IN.vertex); |
|
OUT.texcoord = IN.texcoord; |
|
OUT.color = IN.color * _Color; |
|
#ifdef PIXELSNAP_ON |
|
OUT.vertex = UnityPixelSnap (OUT.vertex); |
|
#endif |
|
|
|
return OUT; |
|
} |
|
|
|
sampler2D _MainTex; |
|
sampler2D _AlphaTex; |
|
|
|
fixed4 SampleSpriteTexture (float2 uv) |
|
{ |
|
|
|
fixed4 color = tex2D (_MainTex, uv); |
|
|
|
#if ETC1_EXTERNAL_ALPHA |
|
// get the color from an external texture (usecase: Alpha support for ETC1 on android) |
|
color.a = tex2D (_AlphaTex, uv).r; |
|
#endif //ETC1_EXTERNAL_ALPHA |
|
|
|
|
|
|
|
float2 normalizeUV =(uv - _UVRect.xy) / (_UVRect.zw - _UVRect.xy); |
|
|
|
if(1 == _FillMethod) |
|
{ |
|
if(1 == _FillOrigin && normalizeUV.x>_FillAmount) |
|
{ |
|
color.a *= 0.2; |
|
} |
|
else if(2 == _FillOrigin && normalizeUV.x<(1-_FillAmount)) |
|
{ |
|
color.a *= 0.2; |
|
} |
|
} |
|
else if(2 == _FillMethod) |
|
{ |
|
if(1 == _FillOrigin && normalizeUV.y>_FillAmount) |
|
{ |
|
color.a *= 0.2; |
|
} |
|
else if(2 == _FillOrigin && normalizeUV.y<(1-_FillAmount)) |
|
{ |
|
color.a *= 0.2; |
|
} |
|
} |
|
return color; |
|
} |
|
|
|
fixed4 frag(v2f IN) : SV_Target |
|
{ |
|
fixed4 c = SampleSpriteTexture (IN.texcoord) * IN.color; |
|
c.rgb *= c.a; |
|
return c; |
|
} |
|
ENDCG |
|
} |
|
} |
|
|
|
}
|
|
|