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448 lines
18 KiB
448 lines
18 KiB
#define NAVMESHCOMPONENTS_SHOW_NAVMESHDATA_REF |
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using System.Linq; |
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using UnityEditor.IMGUI.Controls; |
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using UnityEditorInternal; |
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using UnityEngine.AI; |
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using UnityEngine; |
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namespace UnityEditor.AI |
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{ |
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[CanEditMultipleObjects] |
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[CustomEditor(typeof(NavMeshSurface2d))] |
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class NavMeshSurfaceEditor2d : Editor |
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{ |
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SerializedProperty m_AgentTypeID; |
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SerializedProperty m_BuildHeightMesh; |
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SerializedProperty m_Center; |
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SerializedProperty m_CollectObjects; |
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SerializedProperty m_DefaultArea; |
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SerializedProperty m_LayerMask; |
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SerializedProperty m_OverrideByGrid; |
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SerializedProperty m_UseMeshPrefab; |
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SerializedProperty m_CompressBounds; |
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SerializedProperty m_OverrideVector; |
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SerializedProperty m_OverrideTileSize; |
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SerializedProperty m_OverrideVoxelSize; |
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SerializedProperty m_Size; |
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SerializedProperty m_TileSize; |
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SerializedProperty m_UseGeometry; |
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SerializedProperty m_VoxelSize; |
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SerializedProperty m_HideEditorLogs; |
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#if NAVMESHCOMPONENTS_SHOW_NAVMESHDATA_REF |
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SerializedProperty m_NavMeshData; |
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#endif |
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class Styles |
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{ |
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public readonly GUIContent m_LayerMask = new GUIContent("Include Layers"); |
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public readonly GUIContent m_ShowInputGeom = new GUIContent("Show Input Geom"); |
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public readonly GUIContent m_ShowVoxels = new GUIContent("Show Voxels"); |
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public readonly GUIContent m_ShowRegions = new GUIContent("Show Regions"); |
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public readonly GUIContent m_ShowRawContours = new GUIContent("Show Raw Contours"); |
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public readonly GUIContent m_ShowContours = new GUIContent("Show Contours"); |
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public readonly GUIContent m_ShowPolyMesh = new GUIContent("Show Poly Mesh"); |
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public readonly GUIContent m_ShowPolyMeshDetail = new GUIContent("Show Poly Mesh Detail"); |
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} |
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static Styles s_Styles; |
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static bool s_ShowDebugOptions; |
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static Color s_HandleColor = new Color(127f, 214f, 244f, 100f) / 255; |
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static Color s_HandleColorSelected = new Color(127f, 214f, 244f, 210f) / 255; |
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static Color s_HandleColorDisabled = new Color(127f * 0.75f, 214f * 0.75f, 244f * 0.75f, 100f) / 255; |
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BoxBoundsHandle m_BoundsHandle = new BoxBoundsHandle(); |
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bool editingCollider |
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{ |
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get { return EditMode.editMode == EditMode.SceneViewEditMode.Collider && EditMode.IsOwner(this); } |
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} |
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void OnEnable() |
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{ |
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m_AgentTypeID = serializedObject.FindProperty("m_AgentTypeID"); |
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m_BuildHeightMesh = serializedObject.FindProperty("m_BuildHeightMesh"); |
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m_Center = serializedObject.FindProperty("m_Center"); |
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m_CollectObjects = serializedObject.FindProperty("m_CollectObjects"); |
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m_DefaultArea = serializedObject.FindProperty("m_DefaultArea"); |
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m_LayerMask = serializedObject.FindProperty("m_LayerMask"); |
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m_OverrideByGrid = serializedObject.FindProperty("m_OverrideByGrid"); |
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m_UseMeshPrefab = serializedObject.FindProperty("m_UseMeshPrefab"); |
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m_CompressBounds = serializedObject.FindProperty("m_CompressBounds"); |
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m_OverrideVector = serializedObject.FindProperty("m_OverrideVector"); |
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m_OverrideTileSize = serializedObject.FindProperty("m_OverrideTileSize"); |
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m_OverrideVoxelSize = serializedObject.FindProperty("m_OverrideVoxelSize"); |
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m_Size = serializedObject.FindProperty("m_Size"); |
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m_TileSize = serializedObject.FindProperty("m_TileSize"); |
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m_UseGeometry = serializedObject.FindProperty("m_UseGeometry"); |
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m_VoxelSize = serializedObject.FindProperty("m_VoxelSize"); |
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m_HideEditorLogs = serializedObject.FindProperty("m_HideEditorLogs"); |
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#if NAVMESHCOMPONENTS_SHOW_NAVMESHDATA_REF |
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m_NavMeshData = serializedObject.FindProperty("m_NavMeshData"); |
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#endif |
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NavMeshVisualizationSettings.showNavigation++; |
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} |
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void OnDisable() |
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{ |
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NavMeshVisualizationSettings.showNavigation--; |
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} |
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Bounds GetBounds() |
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{ |
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var navSurface = (NavMeshSurface2d)target; |
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return new Bounds(navSurface.transform.position, navSurface.size); |
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} |
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public override void OnInspectorGUI() |
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{ |
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if (s_Styles == null) |
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s_Styles = new Styles(); |
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serializedObject.Update(); |
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var bs = NavMesh.GetSettingsByID(m_AgentTypeID.intValue); |
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if (bs.agentTypeID != -1) |
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{ |
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// Draw image |
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const float diagramHeight = 80.0f; |
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Rect agentDiagramRect = EditorGUILayout.GetControlRect(false, diagramHeight); |
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NavMeshEditorHelpers.DrawAgentDiagram(agentDiagramRect, bs.agentRadius, bs.agentHeight, bs.agentClimb, bs.agentSlope); |
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} |
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NavMeshComponentsGUIUtility.AgentTypePopup("Agent Type", m_AgentTypeID); |
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EditorGUILayout.Space(); |
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if ((CollectObjects)m_CollectObjects.enumValueIndex != CollectObjects.Children |
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&& GameObject.FindObjectOfType<Grid>() == null) |
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{ |
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EditorGUILayout.HelpBox($"{CollectObjects.All} or {CollectObjects.Volume} is not intended to be used without root Grid object in scene. Use {CollectObjects.Children} instead.", MessageType.Warning); |
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} |
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EditorGUILayout.PropertyField(m_CollectObjects); |
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if ((CollectObjects)m_CollectObjects.enumValueIndex == CollectObjects.Volume) |
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{ |
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EditorGUI.indentLevel++; |
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EditMode.DoEditModeInspectorModeButton(EditMode.SceneViewEditMode.Collider, "Edit Volume", |
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EditorGUIUtility.IconContent("EditCollider"), GetBounds, this); |
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EditorGUILayout.PropertyField(m_Size); |
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EditorGUILayout.PropertyField(m_Center); |
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EditorGUI.indentLevel--; |
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} |
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else |
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{ |
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if (editingCollider) |
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EditMode.QuitEditMode(); |
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} |
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EditorGUILayout.PropertyField(m_LayerMask, s_Styles.m_LayerMask); |
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EditorGUILayout.PropertyField(m_UseGeometry); |
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EditorGUILayout.Space(); |
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EditorGUILayout.PropertyField(m_OverrideByGrid); |
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EditorGUILayout.PropertyField(m_UseMeshPrefab); |
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EditorGUILayout.PropertyField(m_CompressBounds); |
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EditorGUILayout.PropertyField(m_OverrideVector); |
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EditorGUILayout.Space(); |
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m_OverrideVoxelSize.isExpanded = EditorGUILayout.Foldout(m_OverrideVoxelSize.isExpanded, "Advanced"); |
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if (m_OverrideVoxelSize.isExpanded) |
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{ |
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EditorGUI.indentLevel++; |
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NavMeshComponentsGUIUtility.AreaPopup("Default Area", m_DefaultArea); |
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// Override voxel size. |
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EditorGUILayout.PropertyField(m_OverrideVoxelSize); |
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using (new EditorGUI.DisabledScope(!m_OverrideVoxelSize.boolValue || m_OverrideVoxelSize.hasMultipleDifferentValues)) |
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{ |
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EditorGUI.indentLevel++; |
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EditorGUILayout.PropertyField(m_VoxelSize); |
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if (!m_OverrideVoxelSize.hasMultipleDifferentValues) |
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{ |
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if (!m_AgentTypeID.hasMultipleDifferentValues) |
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{ |
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float voxelsPerRadius = m_VoxelSize.floatValue > 0.0f ? (bs.agentRadius / m_VoxelSize.floatValue) : 0.0f; |
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EditorGUILayout.LabelField(" ", voxelsPerRadius.ToString("0.00") + " voxels per agent radius", EditorStyles.miniLabel); |
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} |
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if (m_OverrideVoxelSize.boolValue) |
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EditorGUILayout.HelpBox("Voxel size controls how accurately the navigation mesh is generated from the level geometry. A good voxel size is 2-4 voxels per agent radius. Making voxel size smaller will increase build time.", MessageType.None); |
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} |
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EditorGUI.indentLevel--; |
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} |
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// Override tile size |
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EditorGUILayout.PropertyField(m_OverrideTileSize); |
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using (new EditorGUI.DisabledScope(!m_OverrideTileSize.boolValue || m_OverrideTileSize.hasMultipleDifferentValues)) |
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{ |
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EditorGUI.indentLevel++; |
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EditorGUILayout.PropertyField(m_TileSize); |
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if (!m_TileSize.hasMultipleDifferentValues && !m_VoxelSize.hasMultipleDifferentValues) |
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{ |
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float tileWorldSize = m_TileSize.intValue * m_VoxelSize.floatValue; |
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EditorGUILayout.LabelField(" ", tileWorldSize.ToString("0.00") + " world units", EditorStyles.miniLabel); |
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} |
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if (!m_OverrideTileSize.hasMultipleDifferentValues) |
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{ |
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if (m_OverrideTileSize.boolValue) |
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EditorGUILayout.HelpBox("Tile size controls the how local the changes to the world are (rebuild or carve). Small tile size allows more local changes, while potentially generating more data in overal.", MessageType.None); |
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} |
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EditorGUI.indentLevel--; |
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} |
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// Height mesh |
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using (new EditorGUI.DisabledScope(true)) |
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{ |
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EditorGUILayout.PropertyField(m_BuildHeightMesh); |
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} |
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EditorGUILayout.Space(); |
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EditorGUI.indentLevel--; |
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} |
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EditorGUILayout.Space(); |
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// Hide editor logs |
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EditorGUILayout.PropertyField(m_HideEditorLogs); |
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EditorGUILayout.Space(); |
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serializedObject.ApplyModifiedProperties(); |
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var hadError = false; |
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var multipleTargets = targets.Length > 1; |
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foreach (NavMeshSurface2d navSurface in targets) |
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{ |
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var settings = navSurface.GetBuildSettings(); |
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// Calculating bounds is potentially expensive when unbounded - so here we just use the center/size. |
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// It means the validation is not checking vertical voxel limit correctly when the surface is set to something else than "in volume". |
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var bounds = new Bounds(Vector3.zero, Vector3.zero); |
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if (navSurface.collectObjects == CollectObjects2d.Volume) |
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{ |
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bounds = new Bounds(navSurface.center, navSurface.size); |
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} |
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var errors = settings.ValidationReport(bounds); |
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if (errors.Length > 0) |
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{ |
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if (multipleTargets) |
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EditorGUILayout.LabelField(navSurface.name); |
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foreach (var err in errors) |
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{ |
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EditorGUILayout.HelpBox(err, MessageType.Warning); |
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} |
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GUILayout.BeginHorizontal(); |
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GUILayout.Space(EditorGUIUtility.labelWidth); |
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if (GUILayout.Button("Open Agent Settings...", EditorStyles.miniButton)) |
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NavMeshEditorHelpers.OpenAgentSettings(navSurface.agentTypeID); |
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GUILayout.EndHorizontal(); |
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hadError = true; |
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} |
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} |
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if (hadError) |
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EditorGUILayout.Space(); |
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#if NAVMESHCOMPONENTS_SHOW_NAVMESHDATA_REF |
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var nmdRect = EditorGUILayout.GetControlRect(true, EditorGUIUtility.singleLineHeight); |
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EditorGUI.BeginProperty(nmdRect, GUIContent.none, m_NavMeshData); |
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var rectLabel = EditorGUI.PrefixLabel(nmdRect, GUIUtility.GetControlID(FocusType.Passive), new GUIContent(m_NavMeshData.displayName)); |
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EditorGUI.EndProperty(); |
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using (new EditorGUI.DisabledScope(true)) |
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{ |
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EditorGUI.BeginProperty(nmdRect, GUIContent.none, m_NavMeshData); |
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EditorGUI.ObjectField(rectLabel, m_NavMeshData, GUIContent.none); |
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EditorGUI.EndProperty(); |
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} |
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#endif |
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using (new EditorGUI.DisabledScope(Application.isPlaying || m_AgentTypeID.intValue == -1)) |
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{ |
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GUILayout.BeginHorizontal(); |
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GUILayout.Space(EditorGUIUtility.labelWidth); |
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if (GUILayout.Button("Clear")) |
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{ |
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NavMeshAssetManager2d.instance.ClearSurfaces(targets); |
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SceneView.RepaintAll(); |
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} |
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if (GUILayout.Button("Bake")) |
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{ |
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NavMeshAssetManager2d.instance.StartBakingSurfaces(targets); |
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} |
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GUILayout.EndHorizontal(); |
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GUILayout.BeginHorizontal(); |
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GUILayout.Space(EditorGUIUtility.labelWidth); |
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if (GUILayout.Button("Rotate Surface to XY")) |
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{ |
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foreach (var item in targets) |
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{ |
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var o = item as NavMeshSurface2d; |
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o.transform.rotation = Quaternion.Euler(-90f, 0f, 0f); |
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} |
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} |
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GUILayout.EndHorizontal(); |
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foreach (NavMeshSurface2d navSurface in targets) |
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{ |
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if (!Mathf.Approximately(navSurface.transform.eulerAngles.x, 270f)) |
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{ |
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EditorGUILayout.HelpBox("NavMeshSurface2d is not rotated respectively to (x-90;y0;z0). Apply rotation unless intended.", MessageType.Warning); |
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} |
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} |
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} |
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// Show progress for the selected targets |
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var bakeOperations = NavMeshAssetManager2d.instance.GetBakeOperations(); |
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for (int i = bakeOperations.Count - 1; i >= 0; --i) |
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{ |
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if (!targets.Contains(bakeOperations[i].surface)) |
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continue; |
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var oper = bakeOperations[i].bakeOperation; |
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if (oper == null) |
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continue; |
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var p = oper.progress; |
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if (oper.isDone) |
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{ |
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SceneView.RepaintAll(); |
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continue; |
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} |
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GUILayout.BeginHorizontal(); |
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if (GUILayout.Button("Cancel", EditorStyles.miniButton)) |
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{ |
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var bakeData = bakeOperations[i].bakeData; |
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UnityEngine.AI.NavMeshBuilder.Cancel(bakeData); |
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bakeOperations.RemoveAt(i); |
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} |
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EditorGUI.ProgressBar(EditorGUILayout.GetControlRect(), p, "Baking: " + (int)(100 * p) + "%"); |
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if (p <= 1) |
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Repaint(); |
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GUILayout.EndHorizontal(); |
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} |
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} |
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[DrawGizmo(GizmoType.Selected | GizmoType.Active | GizmoType.Pickable)] |
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static void RenderBoxGizmoSelected(NavMeshSurface2d navSurface, GizmoType gizmoType) |
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{ |
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RenderBoxGizmo(navSurface, gizmoType, true); |
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} |
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[DrawGizmo(GizmoType.NotInSelectionHierarchy | GizmoType.Pickable)] |
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static void RenderBoxGizmoNotSelected(NavMeshSurface2d navSurface, GizmoType gizmoType) |
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{ |
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if (NavMeshVisualizationSettings.showNavigation > 0) |
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RenderBoxGizmo(navSurface, gizmoType, false); |
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else |
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Gizmos.DrawIcon(navSurface.transform.position, "NavMeshSurface Icon", true); |
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} |
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static void RenderBoxGizmo(NavMeshSurface2d navSurface, GizmoType gizmoType, bool selected) |
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{ |
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var color = selected ? s_HandleColorSelected : s_HandleColor; |
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if (!navSurface.enabled) |
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color = s_HandleColorDisabled; |
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var oldColor = Gizmos.color; |
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var oldMatrix = Gizmos.matrix; |
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// Use the unscaled matrix for the NavMeshSurface |
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var localToWorld = Matrix4x4.TRS(navSurface.transform.position, navSurface.transform.rotation, Vector3.one); |
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Gizmos.matrix = localToWorld; |
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if (navSurface.collectObjects == CollectObjects2d.Volume) |
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{ |
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Gizmos.color = color; |
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Gizmos.DrawWireCube(navSurface.center, navSurface.size); |
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if (selected && navSurface.enabled) |
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{ |
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var colorTrans = new Color(color.r * 0.75f, color.g * 0.75f, color.b * 0.75f, color.a * 0.15f); |
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Gizmos.color = colorTrans; |
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Gizmos.DrawCube(navSurface.center, navSurface.size); |
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} |
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} |
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else |
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{ |
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if (navSurface.navMeshData != null) |
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{ |
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var bounds = navSurface.navMeshData.sourceBounds; |
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Gizmos.color = Color.grey; |
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Gizmos.DrawWireCube(bounds.center, bounds.size); |
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} |
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} |
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Gizmos.matrix = oldMatrix; |
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Gizmos.color = oldColor; |
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Gizmos.DrawIcon(navSurface.transform.position, "NavMeshSurface Icon", true); |
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} |
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void OnSceneGUI() |
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{ |
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if (!editingCollider) |
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return; |
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var navSurface = (NavMeshSurface2d)target; |
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var color = navSurface.enabled ? s_HandleColor : s_HandleColorDisabled; |
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var localToWorld = Matrix4x4.TRS(navSurface.transform.position, navSurface.transform.rotation, Vector3.one); |
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using (new Handles.DrawingScope(color, localToWorld)) |
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{ |
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m_BoundsHandle.center = navSurface.center; |
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m_BoundsHandle.size = navSurface.size; |
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EditorGUI.BeginChangeCheck(); |
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m_BoundsHandle.DrawHandle(); |
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if (EditorGUI.EndChangeCheck()) |
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{ |
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Undo.RecordObject(navSurface, "Modified NavMesh Surface"); |
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Vector3 center = m_BoundsHandle.center; |
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Vector3 size = m_BoundsHandle.size; |
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navSurface.center = center; |
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navSurface.size = size; |
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EditorUtility.SetDirty(target); |
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} |
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} |
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} |
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[MenuItem("GameObject/AI/NavMesh Surface 2D", false, 2000)] |
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public static void CreateNavMeshSurface(MenuCommand menuCommand) |
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{ |
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var parent = menuCommand.context as GameObject; |
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var go = NavMeshComponentsGUIUtility.CreateAndSelectGameObject("NavMesh Surface", parent); |
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go.AddComponent<NavMeshSurface2d>(); |
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var view = SceneView.lastActiveSceneView; |
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if (view != null) |
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view.MoveToView(go.transform); |
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} |
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} |
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}
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