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26 lines
560 B

namespace ET
{
[ObjectSystem]
public class ModeContexAwakeSystem: AwakeSystem<ModeContex>
{
public override void Awake(ModeContex self)
{
self.Mode = "";
}
}
[ObjectSystem]
public class ModeContexDestroySystem: DestroySystem<ModeContex>
{
public override void Destroy(ModeContex self)
{
self.Mode = "";
}
}
[ComponentOf(typeof(ConsoleComponent))]
public class ModeContex: Entity, IAwake, IDestroy
{
public string Mode = "";
}
}