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213 lines
9.4 KiB
213 lines
9.4 KiB
# This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake |
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# files which are included with CMake 2.8.4 |
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# It has been altered for iOS development |
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# Options: |
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# |
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# IOS_PLATFORM = OS (default) or SIMULATOR |
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# This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders |
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# OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch. |
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# SIMULATOR - used to build for the Simulator platforms, which have an x86 arch. |
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# |
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# CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder |
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# By default this location is automatcially chosen based on the IOS_PLATFORM value above. |
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# If set manually, it will override the default location and force the user of a particular Developer Platform |
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# |
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# CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder |
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# By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value. |
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# In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path. |
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# If set manually, this will force the use of a specific SDK version |
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# Macros: |
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# |
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# set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE) |
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# A convenience macro for setting xcode specific properties on targets |
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# example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1") |
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# |
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# find_host_package (PROGRAM ARGS) |
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# A macro used to find executable programs on the host system, not within the iOS environment. |
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# Thanks to the android-cmake project for providing the command |
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# Standard settings |
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set (CMAKE_SYSTEM_NAME Darwin) |
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set (CMAKE_SYSTEM_VERSION 1) |
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set (UNIX True) |
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set (APPLE True) |
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set (IOS True) |
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# Required as of cmake 2.8.10 |
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set (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FORCE) |
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# Determine the cmake host system version so we know where to find the iOS SDKs |
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find_program (CMAKE_UNAME uname /bin /usr/bin /usr/local/bin) |
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if (CMAKE_UNAME) |
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exec_program(uname ARGS -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION) |
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string (REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}") |
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endif (CMAKE_UNAME) |
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# Force the compilers to gcc for iOS |
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#include (CMakeForceCompiler) |
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#CMAKE_FORCE_C_COMPILER (/usr/bin/clang Apple) |
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#CMAKE_FORCE_CXX_COMPILER (/usr/bin/clang++ Apple) |
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#set(CMAKE_AR ar CACHE FILEPATH "" FORCE) |
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# Skip the platform compiler checks for cross compiling |
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set (CMAKE_CXX_COMPILER_WORKS TRUE) |
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set (CMAKE_C_COMPILER_WORKS TRUE) |
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# All iOS/Darwin specific settings - some may be redundant |
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set (CMAKE_SHARED_LIBRARY_PREFIX "lib") |
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set (CMAKE_SHARED_LIBRARY_SUFFIX ".dylib") |
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set (CMAKE_SHARED_MODULE_PREFIX "lib") |
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set (CMAKE_SHARED_MODULE_SUFFIX ".so") |
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set (CMAKE_MODULE_EXISTS 1) |
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set (CMAKE_DL_LIBS "") |
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set (CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ") |
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set (CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ") |
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set (CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}") |
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set (CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}") |
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# Hidden visibilty is required for cxx on iOS |
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set (CMAKE_C_FLAGS_INIT "") |
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set (CMAKE_CXX_FLAGS_INIT "-fvisibility=hidden -fvisibility-inlines-hidden -isysroot ${CMAKE_OSX_SYSROOT}") |
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set (CMAKE_C_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}") |
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set (CMAKE_CXX_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}") |
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set (CMAKE_PLATFORM_HAS_INSTALLNAME 1) |
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set (CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names") |
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set (CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names") |
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set (CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,") |
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set (CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,") |
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set (CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a") |
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# hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old build tree |
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# (where install_name_tool was hardcoded) and where CMAKE_INSTALL_NAME_TOOL isn't in the cache |
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# and still cmake didn't fail in CMakeFindBinUtils.cmake (because it isn't rerun) |
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# hardcode CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did before, Alex |
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if (NOT DEFINED CMAKE_INSTALL_NAME_TOOL) |
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find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool) |
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endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL) |
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# Setup iOS platform unless specified manually with IOS_PLATFORM |
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if (NOT DEFINED IOS_PLATFORM) |
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set (IOS_PLATFORM "OS") |
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endif (NOT DEFINED IOS_PLATFORM) |
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set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform") |
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# Check the platform selection and setup for developer root |
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if (${IOS_PLATFORM} STREQUAL "OS") |
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set (IOS_PLATFORM_LOCATION "iPhoneOS.platform") |
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# This causes the installers to properly locate the output libraries |
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set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos") |
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elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR") |
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set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform") |
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# This causes the installers to properly locate the output libraries |
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set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator") |
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else (${IOS_PLATFORM} STREQUAL "OS") |
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message (FATAL_ERROR "Unsupported IOS_PLATFORM value selected. Please choose OS or SIMULATOR") |
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endif (${IOS_PLATFORM} STREQUAL "OS") |
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# Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT |
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# Note Xcode 4.3 changed the installation location, choose the most recent one available |
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set (XCODE_POST_43_ROOT "/Applications/Xcode.app/Contents/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer") |
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set (XCODE_PRE_43_ROOT "/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer") |
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if (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT) |
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if (EXISTS ${XCODE_POST_43_ROOT}) |
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set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_POST_43_ROOT}) |
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elseif(EXISTS ${XCODE_PRE_43_ROOT}) |
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set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_PRE_43_ROOT}) |
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endif (EXISTS ${XCODE_POST_43_ROOT}) |
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endif (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT) |
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set (CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform") |
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# Find and use the most recent iOS sdk unless specified manually with CMAKE_IOS_SDK_ROOT |
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if (NOT DEFINED CMAKE_IOS_SDK_ROOT) |
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file (GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*") |
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if (_CMAKE_IOS_SDKS) |
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list (SORT _CMAKE_IOS_SDKS) |
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list (REVERSE _CMAKE_IOS_SDKS) |
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list (GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT) |
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else (_CMAKE_IOS_SDKS) |
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message (FATAL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.") |
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endif (_CMAKE_IOS_SDKS) |
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message (STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}") |
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endif (NOT DEFINED CMAKE_IOS_SDK_ROOT) |
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set (CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK") |
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# Set the sysroot default to the most recent SDK |
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set (CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support") |
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# set the architecture for iOS |
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# NOTE: Currently both ARCHS_STANDARD_32_BIT and ARCHS_UNIVERSAL_IPHONE_OS set armv7 only, so set both manually |
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if (${IOS_PLATFORM} STREQUAL "OS") |
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set (IOS_ARCH armv7) |
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else (${IOS_PLATFORM} STREQUAL "OS") |
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set (IOS_ARCH i386) |
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endif (${IOS_PLATFORM} STREQUAL "OS") |
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set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE string "Build architecture for iOS") |
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# Set the find root to the iOS developer roots and to user defined paths |
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set (CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE string "iOS find search path root") |
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# default to searching for frameworks first |
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set (CMAKE_FIND_FRAMEWORK FIRST) |
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# set up the default search directories for frameworks |
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set (CMAKE_SYSTEM_FRAMEWORK_PATH |
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${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks |
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${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks |
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${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks |
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) |
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# only search the iOS sdks, not the remainder of the host filesystem |
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#set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY) |
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#set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) |
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#set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) |
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# This little macro lets you set any XCode specific property |
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macro (set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE) |
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set_property (TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE}) |
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endmacro (set_xcode_property) |
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# This macro lets you find executable programs on the host system |
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macro (find_host_package) |
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set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) |
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set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER) |
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set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER) |
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set (IOS FALSE) |
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find_package(${ARGN}) |
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set (IOS TRUE) |
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set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY) |
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set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) |
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set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) |
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endmacro (find_host_package) |
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macro(ADD_FRAMEWORK fwname frameworks) |
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find_library(FRAMEWORK_${fwname} |
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NAMES ${fwname} |
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) |
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if( ${FRAMEWORK_${fwname}} STREQUAL FRAMEWORK_${fwname}-NOTFOUND) |
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MESSAGE(ERROR ": Framework ${fwname} not found") |
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else() |
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list(APPEND ${frameworks} ${FRAMEWORK_${fwname}}) |
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MESSAGE(STATUS "Framework ${fwname} found at ${FRAMEWORK_${fwname}}") |
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endif() |
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endmacro(ADD_FRAMEWORK) |
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# http://stackoverflow.com/questions/14171740/cmake-with-ios-toolchain-cant-find-threads |
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# http://public.kitware.com/Bug/view.php?id=12288 |
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# Fix for try_compile |
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SET(CMAKE_MACOSX_BUNDLE YES) |
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SET(CMAKE_XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "iPhone Developer") |
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SET(MACOSX_BUNDLE_GUI_IDENTIFIER "org.racing") |
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# http://stackoverflow.com/questions/11198878/how-do-you-specify-a-universal-ios-application-when-building-through-cmake |
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SET(CMAKE_XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY "1,2")
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