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196 lines
5.6 KiB
196 lines
5.6 KiB
using System; |
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using System.Collections.Generic; |
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using MongoDB.Bson.Serialization.Attributes; |
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using ProtoBuf; |
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namespace ET |
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{ |
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[ProtoContract] |
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[Config] |
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public partial class SkillConfigCategory : ProtoObject, IMerge |
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{ |
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public static SkillConfigCategory Instance; |
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[ProtoIgnore] |
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[BsonIgnore] |
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private Dictionary<int, SkillConfig> dict = new Dictionary<int, SkillConfig>(); |
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[BsonElement] |
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[ProtoMember(1)] |
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private List<SkillConfig> list = new List<SkillConfig>(); |
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public SkillConfigCategory() |
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{ |
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Instance = this; |
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} |
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public void Merge(object o) |
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{ |
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SkillConfigCategory s = o as SkillConfigCategory; |
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this.list.AddRange(s.list); |
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} |
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public override void EndInit() |
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{ |
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foreach (SkillConfig config in list) |
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{ |
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config.EndInit(); |
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this.dict.Add(config.Id, config); |
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} |
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this.AfterEndInit(); |
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} |
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public SkillConfig Get(int id) |
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{ |
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this.dict.TryGetValue(id, out SkillConfig item); |
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if (item == null) |
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{ |
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throw new Exception($"配置找不到,配置表名: {nameof (SkillConfig)},配置id: {id}"); |
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} |
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return item; |
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} |
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public bool Contain(int id) |
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{ |
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return this.dict.ContainsKey(id); |
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} |
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public Dictionary<int, SkillConfig> GetAll() |
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{ |
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return this.dict; |
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} |
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public List<SkillConfig> GetList() |
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{ |
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return this.list; |
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} |
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public SkillConfig GetOne() |
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{ |
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if (this.dict == null || this.dict.Count <= 0) |
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{ |
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return null; |
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} |
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return this.dict.Values.GetEnumerator().Current; |
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} |
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} |
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[ProtoContract] |
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public partial class SkillConfig: ProtoObject, IConfig |
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{ |
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/// <summary>编号</summary> |
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[ProtoMember(1)] |
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public int Id { get; set; } |
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/// <summary>技能名称</summary> |
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[ProtoMember(2)] |
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public string Name { get; set; } |
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/// <summary>施放类型</summary> |
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[ProtoMember(3)] |
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public int Type { get; set; } |
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/// <summary>等级上限</summary> |
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[ProtoMember(4)] |
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public int LevelCap { get; set; } |
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/// <summary>一级解锁等级</summary> |
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[ProtoMember(5)] |
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public int UnlockOne { get; set; } |
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/// <summary>一级效果</summary> |
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[ProtoMember(6)] |
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public int EffectOne { get; set; } |
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/// <summary>一级被动效果</summary> |
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[ProtoMember(7)] |
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public int PassiveEffectOne { get; set; } |
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/// <summary>二级解锁等级</summary> |
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[ProtoMember(8)] |
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public int UnlockTwo { get; set; } |
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/// <summary>二级效果</summary> |
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[ProtoMember(9)] |
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public int EffectTwo { get; set; } |
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/// <summary>二级被动效果</summary> |
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[ProtoMember(10)] |
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public int PassiveEffectTwo { get; set; } |
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/// <summary>三级解锁等级</summary> |
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[ProtoMember(11)] |
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public int UnlockThree { get; set; } |
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/// <summary>三级效果</summary> |
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[ProtoMember(12)] |
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public int EffectThree { get; set; } |
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/// <summary>三级被动效果</summary> |
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[ProtoMember(13)] |
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public int PassiveEffectThree { get; set; } |
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/// <summary>四级解锁等级</summary> |
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[ProtoMember(14)] |
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public int UnlockFour { get; set; } |
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/// <summary>四级效果</summary> |
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[ProtoMember(15)] |
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public int EffectFour { get; set; } |
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/// <summary>四级被动效果</summary> |
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[ProtoMember(16)] |
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public int PassiveEffectFour { get; set; } |
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/// <summary>五级解锁等级</summary> |
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[ProtoMember(17)] |
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public int UnlockFive { get; set; } |
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/// <summary>五级效果</summary> |
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[ProtoMember(18)] |
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public int EffectFive { get; set; } |
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/// <summary>五级被动效果</summary> |
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[ProtoMember(19)] |
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public int PassiveEffectFive { get; set; } |
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/// <summary>六级解锁等级</summary> |
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[ProtoMember(20)] |
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public int UnlockSix { get; set; } |
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/// <summary>六级效果</summary> |
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[ProtoMember(21)] |
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public int EffectSix { get; set; } |
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/// <summary>六级被动效果</summary> |
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[ProtoMember(22)] |
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public int PassiveEffectSix { get; set; } |
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/// <summary>七级解锁等级</summary> |
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[ProtoMember(23)] |
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public int UnlockSeven { get; set; } |
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/// <summary>七级效果</summary> |
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[ProtoMember(24)] |
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public int EffectSeven { get; set; } |
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/// <summary>七级被动效果</summary> |
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[ProtoMember(25)] |
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public int PassiveEffectSeven { get; set; } |
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/// <summary>八级解锁等级</summary> |
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[ProtoMember(26)] |
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public int UnlockEight { get; set; } |
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/// <summary>八级效果</summary> |
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[ProtoMember(27)] |
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public int EffectEight { get; set; } |
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/// <summary>八级被动效果</summary> |
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[ProtoMember(28)] |
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public int PassiveEffectEight { get; set; } |
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/// <summary>九级解锁等级</summary> |
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[ProtoMember(29)] |
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public int UnlockNine { get; set; } |
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/// <summary>九级效果</summary> |
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[ProtoMember(30)] |
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public int EffectNine { get; set; } |
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/// <summary>九级被动效果</summary> |
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[ProtoMember(31)] |
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public int PassiveEffectNine { get; set; } |
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/// <summary>十级解锁等级</summary> |
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[ProtoMember(32)] |
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public int UnlockTen { get; set; } |
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/// <summary>十级效果</summary> |
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[ProtoMember(33)] |
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public int EffectTen { get; set; } |
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/// <summary>十级被动效果</summary> |
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[ProtoMember(34)] |
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public int PassiveEffectTen { get; set; } |
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/// <summary>技能动作</summary> |
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[ProtoMember(35)] |
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public string Action { get; set; } |
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/// <summary>技能图标</summary> |
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[ProtoMember(36)] |
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public string Icon { get; set; } |
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/// <summary>技能描述</summary> |
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[ProtoMember(37)] |
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public string Describe { get; set; } |
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} |
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}
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