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139 lines
3.6 KiB
139 lines
3.6 KiB
using System; |
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using System.Collections.Generic; |
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using MongoDB.Bson.Serialization.Attributes; |
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using ProtoBuf; |
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namespace ET |
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{ |
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[ProtoContract] |
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[Config] |
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public partial class MonsterConfigCategory : ProtoObject, IMerge |
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{ |
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public static MonsterConfigCategory Instance; |
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[ProtoIgnore] |
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[BsonIgnore] |
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private Dictionary<int, MonsterConfig> dict = new Dictionary<int, MonsterConfig>(); |
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[BsonElement] |
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[ProtoMember(1)] |
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private List<MonsterConfig> list = new List<MonsterConfig>(); |
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public MonsterConfigCategory() |
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{ |
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Instance = this; |
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} |
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public void Merge(object o) |
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{ |
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MonsterConfigCategory s = o as MonsterConfigCategory; |
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this.list.AddRange(s.list); |
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} |
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public override void EndInit() |
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{ |
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foreach (MonsterConfig config in list) |
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{ |
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config.EndInit(); |
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this.dict.Add(config.Id, config); |
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} |
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this.AfterEndInit(); |
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} |
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public MonsterConfig Get(int id) |
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{ |
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this.dict.TryGetValue(id, out MonsterConfig item); |
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if (item == null) |
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{ |
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throw new Exception($"配置找不到,配置表名: {nameof (MonsterConfig)},配置id: {id}"); |
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} |
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return item; |
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} |
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public bool Contain(int id) |
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{ |
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return this.dict.ContainsKey(id); |
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} |
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public Dictionary<int, MonsterConfig> GetAll() |
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{ |
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return this.dict; |
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} |
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public List<MonsterConfig> GetList() |
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{ |
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return this.list; |
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} |
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public MonsterConfig GetOne() |
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{ |
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if (this.dict == null || this.dict.Count <= 0) |
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{ |
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return null; |
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} |
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return this.dict.Values.GetEnumerator().Current; |
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} |
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} |
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[ProtoContract] |
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public partial class MonsterConfig: ProtoObject, IConfig |
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{ |
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/// <summary>编号</summary> |
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[ProtoMember(1)] |
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public int Id { get; set; } |
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/// <summary>怪物名称</summary> |
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[ProtoMember(2)] |
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public string Name { get; set; } |
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/// <summary>等级</summary> |
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[ProtoMember(3)] |
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public int LV { get; set; } |
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/// <summary>生命</summary> |
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[ProtoMember(4)] |
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public int HP { get; set; } |
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/// <summary>攻击</summary> |
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[ProtoMember(5)] |
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public int ATK { get; set; } |
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/// <summary>防御</summary> |
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[ProtoMember(6)] |
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public int DEF { get; set; } |
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/// <summary>攻击速度</summary> |
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[ProtoMember(7)] |
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public int AttackSpeed { get; set; } |
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/// <summary>命中率</summary> |
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[ProtoMember(8)] |
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public int HitRate { get; set; } |
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/// <summary>招架率</summary> |
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[ProtoMember(9)] |
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public int ParryRate { get; set; } |
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/// <summary>闪避率</summary> |
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[ProtoMember(10)] |
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public int DodgeRate { get; set; } |
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/// <summary>移动速度</summary> |
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[ProtoMember(11)] |
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public int MoveSpeed { get; set; } |
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/// <summary>使用武器</summary> |
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[ProtoMember(12)] |
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public int Weapon { get; set; } |
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/// <summary>无武器普通攻击</summary> |
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[ProtoMember(13)] |
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public int UnarmedAttack { get; set; } |
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/// <summary>普通攻击</summary> |
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[ProtoMember(14)] |
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public int NormalAttack { get; set; } |
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/// <summary>技能</summary> |
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[ProtoMember(15)] |
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public int SkillSet { get; set; } |
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/// <summary>经验产出</summary> |
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[ProtoMember(16)] |
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public int EXP { get; set; } |
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/// <summary>修为产出</summary> |
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[ProtoMember(17)] |
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public int Sophisticate { get; set; } |
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/// <summary>物品掉落</summary> |
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[ProtoMember(18)] |
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public int DropGroup { get; set; } |
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} |
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}
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