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using System;
namespace ET
{
[FriendClass(typeof(Unit))]
public class C2M_BattleAtkOverHandler: AMActorLocationRpcHandler<Unit, C2M_BattleAtkOver, M2C_BattleAtkOver>
{
protected async override ETTask Run(Unit unit, C2M_BattleAtkOver request, M2C_BattleAtkOver response, Action reply)
{
try
{
var battle = unit.GetChild<Battle>(unit.BattleId);
if (battle == null)
{
response.Error = ErrorCode.ERR_CanNotFoundBattle;
reply();
return;
}
var seed = RandomHelper.RandInt32();
response.Seed = seed;
battle.SetRandomSeed(seed);
battle.BattleAtk();
response.Error = ErrorCode.ERR_Success;
reply();
}
catch (Exception e)
{
response.Message = e.ToString();
reply();
throw;
}
await ETTask.CompletedTask;
}
}
}