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32 lines
853 B
32 lines
853 B
using System; |
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using System.Collections.Concurrent; |
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using System.Collections.Generic; |
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using System.Net; |
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namespace ET |
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{ |
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public struct ProcessActorId |
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{ |
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public int Process; |
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public long ActorId; |
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public ProcessActorId(long actorId) |
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{ |
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InstanceIdStruct instanceIdStruct = new InstanceIdStruct(actorId); |
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this.Process = instanceIdStruct.Process; |
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instanceIdStruct.Process = Game.Options.Process; |
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this.ActorId = instanceIdStruct.ToLong(); |
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} |
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} |
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[ComponentOf(typeof(Scene))] |
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[ChildType(typeof(Session))] |
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public class NetInnerComponent: Entity, IAwake<IPEndPoint, int>, IAwake<int>, IDestroy |
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{ |
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public AService Service; |
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public static NetInnerComponent Instance; |
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public int SessionStreamDispatcherType { get; set; } |
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} |
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} |