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19 lines
459 B
19 lines
459 B
using System; |
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using System.Collections.Generic; |
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using UnityEngine; |
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namespace ET |
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{ |
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/// <summary> |
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/// 管理所有UI GameObject |
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/// </summary> |
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[ComponentOf(typeof(Scene))] |
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public class UIEventComponent: Entity, IAwake |
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{ |
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public static UIEventComponent Instance; |
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public Dictionary<string, AUIEvent> UIEvents = new Dictionary<string, AUIEvent>(); |
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public Dictionary<int, Transform> UILayers { get; set;}= new Dictionary<int, Transform>(); |
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} |
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} |