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16 lines
406 B

using UnityEngine;
namespace ET
{
[ComponentOf(typeof(Scene))]
public class UseSaplingItemComponent: Entity, IAwake, IDestroy
{
public Transform CurEditResourceRoot;
public int CurEditSaplingId;
public int CurEditResourceId;
public int ItemId;
public SpriteRenderer CurEditResourceSR;
public FUIBuildingEditComponent EditUI;
}
}