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16 lines
406 B
16 lines
406 B
using UnityEngine; |
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namespace ET |
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{ |
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[ComponentOf(typeof(Scene))] |
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public class UseSaplingItemComponent: Entity, IAwake, IDestroy |
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{ |
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public Transform CurEditResourceRoot; |
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public int CurEditSaplingId; |
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public int CurEditResourceId; |
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public int ItemId; |
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public SpriteRenderer CurEditResourceSR; |
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public FUIBuildingEditComponent EditUI; |
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} |
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}
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