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using UnityEngine; |
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namespace ET |
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{ |
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[ComponentOf(typeof(Unit))] |
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public class XunLuoPathComponent: Entity, IAwake |
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{ |
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public Vector3[] path = new Vector3[] { new Vector3(0, 0, 0), new Vector3(20, 0, 0), new Vector3(20, 0, 20), new Vector3(0, 0, 20), }; |
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public int Index; |
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} |
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} |