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127 lines
3.4 KiB
127 lines
3.4 KiB
using System; |
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using System.Collections.Generic; |
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using MongoDB.Bson.Serialization.Attributes; |
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using ProtoBuf; |
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namespace ET |
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{ |
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[ProtoContract] |
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[Config] |
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public partial class AttributesGroupConfigCategory : ProtoObject, IMerge |
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{ |
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public static AttributesGroupConfigCategory Instance; |
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[ProtoIgnore] |
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[BsonIgnore] |
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private Dictionary<int, AttributesGroupConfig> dict = new Dictionary<int, AttributesGroupConfig>(); |
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[BsonElement] |
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[ProtoMember(1)] |
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private List<AttributesGroupConfig> list = new List<AttributesGroupConfig>(); |
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public AttributesGroupConfigCategory() |
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{ |
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Instance = this; |
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} |
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public void Merge(object o) |
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{ |
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AttributesGroupConfigCategory s = o as AttributesGroupConfigCategory; |
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this.list.AddRange(s.list); |
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} |
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public override void EndInit() |
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{ |
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foreach (AttributesGroupConfig config in list) |
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{ |
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config.EndInit(); |
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this.dict.Add(config.Id, config); |
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} |
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this.AfterEndInit(); |
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} |
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public AttributesGroupConfig Get(int id) |
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{ |
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this.dict.TryGetValue(id, out AttributesGroupConfig item); |
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if (item == null) |
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{ |
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throw new Exception($"配置找不到,配置表名: {nameof (AttributesGroupConfig)},配置id: {id}"); |
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} |
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return item; |
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} |
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public bool Contain(int id) |
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{ |
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return this.dict.ContainsKey(id); |
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} |
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public Dictionary<int, AttributesGroupConfig> GetAll() |
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{ |
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return this.dict; |
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} |
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public List<AttributesGroupConfig> GetList() |
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{ |
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return this.list; |
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} |
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public AttributesGroupConfig GetOne() |
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{ |
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if (this.dict == null || this.dict.Count <= 0) |
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{ |
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return null; |
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} |
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return this.dict.Values.GetEnumerator().Current; |
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} |
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} |
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[ProtoContract] |
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public partial class AttributesGroupConfig: ProtoObject, IConfig |
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{ |
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/// <summary>编号</summary> |
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[ProtoMember(1)] |
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public int Id { get; set; } |
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/// <summary>等级</summary> |
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[ProtoMember(2)] |
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public int Lv { get; set; } |
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/// <summary>统帅力</summary> |
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[ProtoMember(3)] |
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public int Domination { get; set; } |
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/// <summary>力量</summary> |
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[ProtoMember(4)] |
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public int Strength { get; set; } |
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/// <summary>体魄</summary> |
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[ProtoMember(5)] |
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public int Endurance { get; set; } |
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/// <summary>敏捷</summary> |
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[ProtoMember(6)] |
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public int Agile { get; set; } |
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/// <summary>灵力</summary> |
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[ProtoMember(7)] |
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public int SpiritualPower { get; set; } |
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/// <summary>战意恢复</summary> |
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[ProtoMember(8)] |
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public int FSC { get; set; } |
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/// <summary>使用武器</summary> |
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[ProtoMember(9)] |
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public int[] Weapon { get; set; } |
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/// <summary>天赋技能</summary> |
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[ProtoMember(10)] |
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public int Talent { get; set; } |
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/// <summary>无武器普通攻击</summary> |
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[ProtoMember(11)] |
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public int UnarmedAttack { get; set; } |
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/// <summary>远程近战</summary> |
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[ProtoMember(12)] |
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public int Remote { get; set; } |
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/// <summary>普通攻击</summary> |
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[ProtoMember(13)] |
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public int NormalAttack { get; set; } |
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/// <summary>初始技能</summary> |
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[ProtoMember(14)] |
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public int SkillSet { get; set; } |
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} |
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}
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