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34 lines
894 B

using System.Collections.Generic;
using ET.EventType;
namespace ET
{
[FriendClass(typeof(Construct))]
public class PeopleMoveEnd_Construct : AEvent<EventType.PeopleMoveEnd>
{
protected override void Run(PeopleMoveEnd args)
{
People p = args.People;
var unit = UnitHelper.GetMyUnitFromZoneScene(p.ZoneScene());
var cc = unit.GetComponent<ConstructComponent>();
if (cc == null)
{
return;
}
foreach (var child in cc.Children)
{
Construct c = (Construct)child.Value;
if (c.PreparePeopleIdList.Contains(p.Id))
{
ConstructHelper.StartConstruct(unit, c.Id, p.Id).Coroutine();
return;
}
}
}
}
}