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using System;
using NLog;
namespace ET
{
[ConsoleHandler(ConsoleMode.ReloadConfig)]
public class ReloadConfigConsoleHandler: IConsoleHandler
{
public async ETTask Run(ModeContex contex, string content)
{
switch (content)
{
case ConsoleMode.ReloadConfig:
contex.Parent.RemoveComponent<ModeContex>();
Log.Console("C must have config name, like: C UnitConfig");
break;
default:
string[] ss = content.Split(" ");
string configName = ss[1];
string category = $"{configName}Category";
Type type = Game.EventSystem.GetType($"ET.{category}");
if (type == null)
{
Log.Console($"reload config but not find {category}");
return;
}
ConfigComponent.Instance.LoadOneConfig(type);
Log.Console($"reload config {configName} finish!");
break;
}
await ETTask.CompletedTask;
}
}
}