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using UnityEngine; |
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namespace ET |
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{ |
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public enum RoleState |
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{ |
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Normal = 0, |
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Freeze, |
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} |
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public class RoleInfo : Entity, IAwake |
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{ |
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public string Name; |
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public int ServerId; |
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public int State; |
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public long AccountId; |
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public long LastLoginTime; |
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public long CreateTime; |
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public int Gender; |
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} |
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} |