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using Animancer;
using UnityEngine;
namespace ET
{
[ComponentOf(typeof(Fighter))]
public class BattleUnitViewComponent : Entity, IAwake, IDestroy
{
public GameObject DisplayGameObject;
public AnimancerComponent AnimancerComp;
public SimpleAnimEventHandler SEventReceiver;
public Transform ThrowPoint;
public Fighter Fighter;
// test data
public int Index;
public bool Left;
}
}