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19 lines
470 B
19 lines
470 B
using Animancer; |
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using UnityEngine; |
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namespace ET |
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{ |
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[ComponentOf(typeof(Fighter))] |
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public class BattleUnitViewComponent : Entity, IAwake, IDestroy |
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{ |
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public GameObject DisplayGameObject; |
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public AnimancerComponent AnimancerComp; |
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public SimpleAnimEventHandler SEventReceiver; |
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public Transform ThrowPoint; |
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public Fighter Fighter; |
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// test data |
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public int Index; |
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public bool Left; |
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} |
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} |