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using UnityEngine; |
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namespace ET |
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{ |
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[ComponentOf(typeof(Scene))] |
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public class BattleSceneViewComponent : Entity, IAwake |
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{ |
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public Transform LeftStartPoint; |
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public Transform RightStartPoint; |
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public float PeopleStandTileSize = 2; |
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public Transform PeopleRoot; |
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} |
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} |