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640 B

using UnityEngine;
namespace ET
{
public class ChangeRotation_SyncGameObjectRotation: AEventClass<EventType.ChangeRotation>
{
protected override void Run(object changeRotation)
{
EventType.ChangeRotation args = changeRotation as EventType.ChangeRotation;
GameObjectComponent gameObjectComponent = args.Unit.GetComponent<GameObjectComponent>();
if (gameObjectComponent == null)
{
return;
}
Transform transform = gameObjectComponent.GameObject.transform;
// transform.rotation = args.Unit.Rotation;
}
}
}