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using System;
using System.Collections.Generic;
using UnityEngine;
namespace ET
{
[FriendClass(typeof(PathfindingComponent))]
public static class PathfindingComponentSystem
{
[ObjectSystem]
public class AwakeSystem: AwakeSystem<PathfindingComponent, string>
{
public override void Awake(PathfindingComponent self, string name)
{
self.Name = name;
self.NavMesh = NavmeshComponent.Instance.Get(name);
if (self.NavMesh == 0)
{
throw new Exception($"nav load fail: {name}");
}
}
}
[ObjectSystem]
public class DestroySystem: DestroySystem<PathfindingComponent>
{
public override void Destroy(PathfindingComponent self)
{
self.Name = string.Empty;
self.NavMesh = 0;
}
}
public static void Find(this PathfindingComponent self, Vector3 start, Vector3 target, List<Vector3> result)
{
if (self.NavMesh == 0)
{
Log.Debug("寻路| Find 失败 pathfinding ptr is zero");
throw new Exception($"pathfinding ptr is zero: {self.DomainScene().Name}");
}
self.StartPos[0] = -start.x;
self.StartPos[1] = start.y;
self.StartPos[2] = start.z;
self.EndPos[0] = -target.x;
self.EndPos[1] = target.y;
self.EndPos[2] = target.z;
//Log.Debug($"start find path: {self.GetParent<Unit>().Id}");
int n = Recast.RecastFind(self.NavMesh, PathfindingComponent.extents, self.StartPos, self.EndPos, self.Result);
for (int i = 0; i < n; ++i)
{
int index = i * 3;
result.Add(new Vector3(-self.Result[index], self.Result[index + 1], self.Result[index + 2]));
}
//Log.Debug($"finish find path: {self.GetParent<Unit>().Id} {result.ListToString()}");
}
public static void FindWithAdjust(this PathfindingComponent self, Vector3 start, Vector3 target, List<Vector3> result,float adjustRaduis)
{
self.Find(start, target, result);
for (int i = 0; i < result.Count; i++)
{
Vector3 adjust = self.FindRandomPointWithRaduis(result[i], adjustRaduis);
result[i] = adjust;
}
}
public static Vector3 FindRandomPointWithRaduis(this PathfindingComponent self, Vector3 pos, float raduis)
{
if (self.NavMesh == 0)
{
throw new Exception($"pathfinding ptr is zero: {self.DomainScene().Name}");
}
if (raduis > PathfindingComponent.FindRandomNavPosMaxRadius * 0.001f)
{
throw new Exception($"pathfinding raduis is too large,cur: {raduis}, max: {PathfindingComponent.FindRandomNavPosMaxRadius}");
}
int degrees = RandomHelper.RandomNumber(0, 360);
float r = RandomHelper.RandomNumber(0, (int) (raduis * 1000)) / 1000f;
float x = r * Mathf.Cos(MathHelper.DegToRad(degrees));
float z = r * Mathf.Sin(MathHelper.DegToRad(degrees));
Vector3 findpos = new Vector3(pos.x + x, pos.y, pos.z + z);
return self.RecastFindNearestPoint(findpos);
}
/// <summary>
/// 以pos为中心各自在宽和高的左右 前后两个方向延伸
/// </summary>
/// <param name="self"></param>
/// <param name="pos"></param>
/// <param name="width"></param>
/// <param name="height"></param>
/// <returns></returns>
/// <exception cref="Exception"></exception>
public static Vector3 FindRandomPointWithRectangle(this PathfindingComponent self, Vector3 pos, int width, int height)
{
if (self.NavMesh == 0)
{
throw new Exception($"pathfinding ptr is zero: {self.DomainScene().Name}");
}
if (width > PathfindingComponent.FindRandomNavPosMaxRadius * 0.001f || height > PathfindingComponent.FindRandomNavPosMaxRadius * 0.001f)
{
throw new Exception($"pathfinding rectangle is too large,width: {width} height: {height}, max: {PathfindingComponent.FindRandomNavPosMaxRadius}");
}
float x = RandomHelper.RandomNumber(-width, width);
float z = RandomHelper.RandomNumber(-height, height);
Vector3 findpos = new Vector3(pos.x + x, pos.y, pos.z + z);
return self.RecastFindNearestPoint(findpos);
}
public static Vector3 FindRandomPointWithRaduis(this PathfindingComponent self, Vector3 pos, float minRadius, float maxRadius)
{
if (self.NavMesh == 0)
{
throw new Exception($"pathfinding ptr is zero: {self.DomainScene().Name}");
}
if (maxRadius > PathfindingComponent.FindRandomNavPosMaxRadius * 0.001f)
{
throw new Exception($"pathfinding raduis is too large,cur: {maxRadius}, max: {PathfindingComponent.FindRandomNavPosMaxRadius}");
}
int degrees = RandomHelper.RandomNumber(0, 360);
float r = RandomHelper.RandomNumber((int) (minRadius * 1000), (int) (maxRadius * 1000)) / 1000f;
float x = r * Mathf.Cos(MathHelper.DegToRad(degrees));
float z = r * Mathf.Sin(MathHelper.DegToRad(degrees));
Vector3 findpos = new Vector3(pos.x + x, pos.y, pos.z + z);
return self.RecastFindNearestPoint(findpos);
}
public static Vector3 RecastFindNearestPoint(this PathfindingComponent self, Vector3 pos)
{
if (self.NavMesh == 0)
{
throw new Exception($"pathfinding ptr is zero: {self.DomainScene().Name}");
}
self.StartPos[0] = -pos.x;
self.StartPos[1] = pos.y;
self.StartPos[2] = pos.z;
int ret = Recast.RecastFindNearestPoint(self.NavMesh, PathfindingComponent.extents, self.StartPos, self.EndPos);
if (ret == 0)
{
// throw new Exception($"RecastFindNearestPoint fail, 可能是位置配置有问题: sceneName:{self.DomainScene().Name} {pos} {self.Name} {self.GetParent<Unit>().Id} {self.GetParent<Unit>().Config.Id} {self.EndPos.ArrayToString()}");
}
return new Vector3(-self.EndPos[0], self.EndPos[1], self.EndPos[2]);
}
}
}