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64 lines
1.8 KiB
64 lines
1.8 KiB
using System; |
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namespace ET |
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{ |
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[ObjectSystem] |
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public class PingComponentAwakeSystem: AwakeSystem<PingComponent> |
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{ |
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public override void Awake(PingComponent self) |
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{ |
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PingAsync(self).Coroutine(); |
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} |
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private static async ETTask PingAsync(PingComponent self) |
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{ |
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Session session = self.GetParent<Session>(); |
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long instanceId = self.InstanceId; |
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while (true) |
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{ |
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if (self.InstanceId != instanceId) |
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{ |
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return; |
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} |
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long time1 = TimeHelper.ClientNow(); |
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try |
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{ |
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G2C_Ping response = await session.Call(self.C2G_Ping) as G2C_Ping; |
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if (self.InstanceId != instanceId) |
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{ |
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return; |
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} |
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long time2 = TimeHelper.ClientNow(); |
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self.Ping = time2 - time1; |
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Game.TimeInfo.ServerMinusClientTime = response.Time + (time2 - time1) / 2 - time2; |
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await TimerComponent.Instance.WaitAsync(2000); |
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} |
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catch (RpcException e) |
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{ |
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// session断开导致ping rpc报错,记录一下即可,不需要打成error |
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Log.Info($"ping error: {self.Id} {e.Error}"); |
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return; |
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} |
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catch (Exception e) |
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{ |
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Log.Error($"ping error: \n{e}"); |
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} |
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} |
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} |
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} |
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[ObjectSystem] |
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public class PingComponentDestroySystem: DestroySystem<PingComponent> |
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{ |
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public override void Destroy(PingComponent self) |
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{ |
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self.Ping = default; |
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} |
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} |
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} |