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19 lines
636 B
19 lines
636 B
using System.Collections.Generic; |
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using UnityEngine; |
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namespace ET |
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{ |
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[ComponentOf(typeof(Construct))] |
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public class ConstructViewComponent : Entity, IAwake, IDestroy |
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{ |
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public GameObject BuildingRoot; |
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public SpriteRenderer ProgressSR; |
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public Construct Construct; |
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public long UpdateTimer; |
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public List<Vector3> WorkingPoints = new List<Vector3>(); |
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public Dictionary<long, int> WorkingPosDict = new Dictionary<long, int>(); |
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public readonly int FillAmount = Shader.PropertyToID("_FillAmount"); |
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public readonly int UVRect = Shader.PropertyToID("_UVRect"); |
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} |
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} |