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namespace ET |
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{ |
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public class Modifier:Entity,IAwake<int,long> |
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{ |
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public int ConfigId; |
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public long TargetId; //目标ID |
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public SkillEffectConfig Config=>SkillEffectConfigCategory.Instance.Get(ConfigId); |
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public int Value; |
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public int OneValue; //单次的数值 |
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} |
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} |