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39 lines
1.0 KiB
39 lines
1.0 KiB
using System.Collections.Generic; |
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namespace ET |
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{ |
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[FriendClass(typeof(Fighter))] |
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public class FighterComponentAwakeSystem:AwakeSystem<FighterComponent,Dictionary<int,People>> |
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{ |
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public override void Awake(FighterComponent self, Dictionary<int,People> peopleDic) |
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{ |
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foreach (var v in peopleDic.Keys) |
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{ |
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var people = peopleDic[v]; |
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var fighter = self.AddChildWithId<Fighter>(people.Id); |
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self.FighterDic[v] = fighter; |
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fighter.FromPeople(people); |
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fighter.Pos = v; |
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} |
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} |
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} |
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[FriendClass(typeof(Fighter))] |
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public static class FighterComponentSystem |
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{ |
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public static bool IsFail(this FighterComponent self) |
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{ |
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foreach (var v in self.Children.Values) |
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{ |
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if (((Fighter) v).IsAlive) |
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{ |
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return false; |
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} |
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} |
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return true; |
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} |
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} |
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} |