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45 lines
1.3 KiB
45 lines
1.3 KiB
using UnityEngine; |
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namespace ET |
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{ |
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public class AI_Attack: AAIHandler |
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{ |
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public override int Check(AIComponent aiComponent, AIConfig aiConfig) |
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{ |
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long sec = TimeHelper.ClientNow() / 1000 % 15; |
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if (sec >= 10) |
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{ |
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return 0; |
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} |
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return 1; |
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} |
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public override async ETTask Execute(AIComponent aiComponent, AIConfig aiConfig, ETCancellationToken cancellationToken) |
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{ |
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Scene zoneScene = aiComponent.DomainScene(); |
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Unit myUnit = UnitHelper.GetMyUnitFromZoneScene(zoneScene); |
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if (myUnit == null) |
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{ |
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return; |
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} |
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// 停在当前位置 |
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zoneScene.GetComponent<SessionComponent>().Session.Send(new C2M_Stop()); |
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Log.Debug("开始攻击"); |
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for (int i = 0; i < 100000; ++i) |
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{ |
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Log.Debug($"攻击: {i}次"); |
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// 因为协程可能被中断,任何协程都要传入cancellationToken,判断如果是中断则要返回 |
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bool timeRet = await TimerComponent.Instance.WaitAsync(1000, cancellationToken); |
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if (!timeRet) |
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{ |
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return; |
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} |
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} |
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} |
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} |
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} |