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using System.Collections.Generic;
using UnityEngine;
namespace ET
{
public enum MotionType
{
None,
Idle,
Run,
}
[ComponentOf(typeof(Unit))]
public class AnimatorComponent : Entity, IAwake, IUpdate, IDestroy
{
public Dictionary<string, AnimationClip> animationClips = new Dictionary<string, AnimationClip>();
public HashSet<string> Parameter = new HashSet<string>();
public MotionType MotionType;
public float MontionSpeed;
public bool isStop;
public float stopSpeed;
public Animator Animator;
}
}