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using System; |
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namespace ET |
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{ |
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public static class GameObjectComponentSystem |
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{ |
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[ObjectSystem] |
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public class DestroySystem: DestroySystem<GameObjectComponent> |
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{ |
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public override void Destroy(GameObjectComponent self) |
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{ |
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UnityEngine.Object.Destroy(self.GameObject); |
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} |
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} |
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} |
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} |