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22 lines
934 B
22 lines
934 B
using UnityEngine; |
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namespace ET |
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{ |
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public class AfterUnitCreate_CreateUnitView: AEvent<EventType.AfterUnitCreate> |
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{ |
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protected override void Run(EventType.AfterUnitCreate args) |
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{ |
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// Unit View层 |
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// 这里可以改成异步加载,demo就不搞了 |
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// GameObject bundleGameObject = (GameObject)ResourcesComponent.Instance.GetAsset("Unit.unity3d", "Unit"); |
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// GameObject prefab = bundleGameObject.Get<GameObject>("Skeleton"); |
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// |
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// GameObject go = UnityEngine.Object.Instantiate(prefab, GlobalComponent.Instance.Unit, true); |
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// go.transform.position = args.Unit.Position; |
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// args.Unit.AddComponent<GameObjectComponent>().GameObject = go; |
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// args.Unit.AddComponent<AnimatorComponent>(); |
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Unit unit = args.Unit; |
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var currentScene = unit.ZoneScene().CurrentScene(); |
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} |
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} |
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} |