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39 lines
712 B
39 lines
712 B
using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class ParticleController : MonoBehaviour |
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{ |
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public Action OnParticleEnd; |
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public ParticleSystem ParticleSys; |
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void Awake() |
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{ |
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ParticleSys = GetComponent<ParticleSystem>(); |
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var main = ParticleSys.main; |
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main.stopAction = ParticleSystemStopAction.Callback; |
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} |
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public void Play() |
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{ |
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this.ParticleSys.Play(); |
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} |
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public void Stop() |
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{ |
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this.ParticleSys.Stop(); |
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} |
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public void Pause() |
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{ |
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this.ParticleSys.Pause(); |
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} |
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public void OnParticleSystemStopped() |
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{ |
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this.OnParticleEnd?.Invoke(); |
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} |
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}
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