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using UnityEngine; |
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namespace ET |
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{ |
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public static class InputHelper |
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{ |
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public static bool GetKeyDown(int code) |
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{ |
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return Input.GetKeyDown((KeyCode) code); |
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} |
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public static bool GetMouseButtonDown(int code) |
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{ |
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return Input.GetMouseButtonDown(code); |
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} |
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} |
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} |