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using UnityEngine;
namespace ET
{
public static class PathHelper
{ /// <summary>
///应用程序外部资源路径存放路径(热更新资源路径)
/// </summary>
public static string AppHotfixResPath
{
get
{
string game = Application.productName;
string path = AppResPath;
if (Application.isMobilePlatform)
{
path = $"{Application.persistentDataPath}/{game}/";
}
return path;
}
}
/// <summary>
/// 应用程序内部资源路径存放路径
/// </summary>
public static string AppResPath
{
get
{
return Application.streamingAssetsPath;
}
}
/// <summary>
/// 应用程序内部资源路径存放路径(www/webrequest专用)
/// </summary>
public static string AppResPath4Web
{
get
{
#if UNITY_IOS || UNITY_STANDALONE_OSX
return $"file://{Application.streamingAssetsPath}";
#else
return Application.streamingAssetsPath;
#endif
}
}
}
}