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using UnityEditor;
using UnityEngine;
namespace ET
{
public class ETBuildSettings : ScriptableObject
{
public bool clearFolder = false;
public bool isBuildExe = false;
public bool isContainAB = false;
public BuildType buildType = BuildType.Release;
public BuildAssetBundleOptions buildAssetBundleOptions = BuildAssetBundleOptions.None;
}
}