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using System.Collections.Generic;
using System.ComponentModel;
using System.Net;
namespace ET
{
public partial class StartSceneConfigCategory
{
public MultiMap<int, StartSceneConfig> Gates = new MultiMap<int, StartSceneConfig>();
public Dictionary<int, StartSceneConfig> Realms = new Dictionary<int, StartSceneConfig>();
public MultiMap<int, StartSceneConfig> ProcessScenes = new MultiMap<int, StartSceneConfig>();
public Dictionary<long, Dictionary<string, StartSceneConfig>> ZoneScenesByName = new Dictionary<long, Dictionary<string, StartSceneConfig>>();
public StartSceneConfig LocationConfig;
public StartSceneConfig LoginCenterConfig;
public List<StartSceneConfig> Robots = new List<StartSceneConfig>();
public Dictionary<int, StartSceneConfig> UnitCaches = new Dictionary<int, StartSceneConfig>();
public List<StartSceneConfig> GetByProcess(int process)
{
return this.ProcessScenes[process];
}
public StartSceneConfig GetBySceneName(int zone, string name)
{
return this.ZoneScenesByName[zone][name];
}
public StartSceneConfig GetUnitCacheConfig(long unitId)
{
int zone = UnitIdStruct.GetUnitZone(unitId);
return this.UnitCaches[zone];
}
public override void AfterEndInit()
{
foreach (StartSceneConfig startSceneConfig in this.GetAll().Values)
{
this.ProcessScenes.Add(startSceneConfig.Process, startSceneConfig);
if (!this.ZoneScenesByName.ContainsKey(startSceneConfig.Zone))
{
this.ZoneScenesByName.Add(startSceneConfig.Zone, new Dictionary<string, StartSceneConfig>());
}
this.ZoneScenesByName[startSceneConfig.Zone].Add(startSceneConfig.Name, startSceneConfig);
switch (startSceneConfig.Type)
{
case SceneType.Gate:
this.Gates.Add(startSceneConfig.Zone, startSceneConfig);
break;
case SceneType.Location:
this.LocationConfig = startSceneConfig;
break;
case SceneType.Robot:
this.Robots.Add(startSceneConfig);
break;
case SceneType.Realm:
this.Realms.Add(startSceneConfig.Zone, startSceneConfig);
break;
case SceneType.LoginCenter:
this.LoginCenterConfig = startSceneConfig;
break;
case SceneType.UnitCache:
this.UnitCaches.Add(startSceneConfig.Zone, startSceneConfig);
break;
}
}
}
}
public partial class StartSceneConfig: ISupportInitialize
{
public long InstanceId;
public SceneType Type;
public StartProcessConfig StartProcessConfig
{
get
{
return StartProcessConfigCategory.Instance.Get(this.Process);
}
}
public StartZoneConfig StartZoneConfig
{
get
{
return StartZoneConfigCategory.Instance.Get(this.Zone);
}
}
// 内网地址外网端口,通过防火墙映射端口过来
private IPEndPoint innerIPOutPort;
public IPEndPoint InnerIPOutPort
{
get
{
if (innerIPOutPort == null)
{
this.innerIPOutPort = NetworkHelper.ToIPEndPoint($"{this.StartProcessConfig.InnerIP}:{this.OuterPort}");
}
return this.innerIPOutPort;
}
}
private IPEndPoint outerIPPort;
// 外网地址外网端口
public IPEndPoint OuterIPPort
{
get
{
if (this.outerIPPort == null)
{
this.outerIPPort = NetworkHelper.ToIPEndPoint($"{this.StartProcessConfig.OuterIP}:{this.OuterPort}");
}
return this.outerIPPort;
}
}
public override void BeginInit()
{
}
public override void EndInit()
{
this.Type = EnumHelper.FromString<SceneType>(this.SceneType);
InstanceIdStruct instanceIdStruct = new InstanceIdStruct(this.Process, (uint) this.Id);
this.InstanceId = instanceIdStruct.ToLong();
}
}
}