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53 lines
1.8 KiB
53 lines
1.8 KiB
using UnityEngine; |
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namespace ET |
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{ |
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public class AutoResLoaderComponentAwakeSystem: AwakeSystem<AutoResLoaderComponent> |
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{ |
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public override void Awake(AutoResLoaderComponent self) |
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{ |
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self.Awake(); |
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} |
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} |
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public class AutoResLoaderComponentDestroySystem: DestroySystem<AutoResLoaderComponent> |
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{ |
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public override void Destroy(AutoResLoaderComponent self) |
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{ |
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self.Destroy(); |
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} |
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} |
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public static class AutoResLoaderComponentSystem |
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{ |
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public static void Awake(this AutoResLoaderComponent self) |
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{ |
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} |
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public static async ETTask<GameObject> InstantiateAsync(this AutoResLoaderComponent self, string location, Transform parent_transform = null, |
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bool stay_world_space = false) |
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{ |
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var go = await YooAssetComponent.Instance.InstantiateAsyncAuto(self.GetHashCode(), location, parent_transform, stay_world_space); |
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return go; |
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} |
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public static GameObject InstantiateSync(this AutoResLoaderComponent self, string location, Transform parent_transform = null, |
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bool stay_world_space = false) |
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{ |
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var go = YooAssetComponent.Instance.InstantiateSyncAuto(self.GetHashCode(), location, parent_transform, stay_world_space); |
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return go; |
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} |
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public static async ETTask<T> LoadAssetAsync<T>(this AutoResLoaderComponent self, string location) where T : UnityEngine.Object |
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{ |
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var obj = await YooAssetComponent.Instance.LoadAssetAsyncAuto<T>(self.GetHashCode(), location); |
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return obj; |
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} |
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public static void Destroy(this AutoResLoaderComponent self) |
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{ |
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YooAssetComponent.Instance.ReleaseAuto(self.GetHashCode()); |
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} |
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} |
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}
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