You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
74 lines
2.4 KiB
74 lines
2.4 KiB
namespace ET |
|
{ |
|
public static class TextHelper |
|
{ |
|
public static string Building_Place_Invalid = "建造位置被占用"; |
|
public static string GetSeasonText(int season) |
|
{ |
|
switch (season) |
|
{ |
|
case 1: |
|
return "春"; |
|
case 2: |
|
return "夏"; |
|
case 3: |
|
return "秋"; |
|
case 4: |
|
return "冬"; |
|
default: |
|
return ""; |
|
} |
|
} |
|
|
|
public static string GetGrowUpTimeText(int day) |
|
{ |
|
return $"[color=#00FF00]{day}[/color]日后成熟"; |
|
} |
|
|
|
public static string GetPeopleStateMsg(int behaveType) |
|
{ |
|
string msg = "未知"; |
|
switch (behaveType) |
|
{ |
|
case ConstBehaveType.BEHAVE_IDLE: |
|
msg = "空闲"; |
|
break; |
|
case ConstBehaveType.BEHAVE_PREPARE_GATHER: |
|
msg = "去采集的路上"; |
|
break; |
|
case ConstBehaveType.BEHAVE_GATHER: |
|
msg = "正在采集"; |
|
break; |
|
case ConstBehaveType.BEHAVE_PREPARE_CONSTRUCT: |
|
msg = "在去建造的路上"; |
|
break; |
|
case ConstBehaveType.BEHAVE_CONSTRUCT: |
|
msg = "正在建造"; |
|
break; |
|
case ConstBehaveType.BEHAVE_PREPARE_PLANT: |
|
msg = "去种植的路上"; |
|
break; |
|
case ConstBehaveType.BEHAVE_PLANT: |
|
msg = "种植中"; |
|
break; |
|
case ConstBehaveType.BEHAVE_PREPARE_HARVEST: |
|
msg = "去收获的路上"; |
|
break; |
|
case ConstBehaveType.BEHAVE_HARVEST: |
|
msg = "收获中"; |
|
break; |
|
case ConstBehaveType.BEHAVE_PREPARE_CABIN: |
|
msg = "去田间小屋的路上"; |
|
break; |
|
case ConstBehaveType.BEHAVE_CABIN: |
|
msg = "田间小屋"; |
|
break; |
|
default: |
|
Log.Error($"Unknown behaviour type:{behaveType}"); |
|
break; |
|
} |
|
|
|
return msg; |
|
} |
|
} |
|
} |