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19 lines
489 B

using ET.EventType;
namespace ET
{
public class AttackRound_Update : AEvent<AttackRound>
{
protected override void Run(AttackRound args)
{
var battleMgr = args.ZoneScene.CurrentScene().GetComponent<BattleManagerComponent>();
if (battleMgr == null)
{
return;
}
battleMgr.CreateActionSegmentByRoundInfo(args.TurnInfo);
battleMgr.StartOneTurn();
}
}
}