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49 lines
915 B

namespace ET
{
[ObjectSystem]
public class UnitComponentAwakeSystem : AwakeSystem<UnitComponent>
{
public override void Awake(UnitComponent self)
{
}
}
[ObjectSystem]
public class UnitComponentDestroySystem : DestroySystem<UnitComponent>
{
public override void Destroy(UnitComponent self)
{
}
}
public static class UnitComponentSystem
{
public static void Add(this UnitComponent self, Unit unit)
{
self.SetUnit(unit);
}
public static Unit Get(this UnitComponent self, long id)
{
Unit unit = self.GetChild<Unit>(id);
return unit;
}
public static void Remove(this UnitComponent self, long id)
{
Unit unit = self.GetChild<Unit>(id);
unit?.Dispose();
}
public static void SetUnit(this UnitComponent self, Unit unit)
{
UnitComponent.unit = unit;
}
public static Unit GetUnit(this UnitComponent self)
{
return UnitComponent.unit;
}
}
}