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#if FEAT_COMPILER
using System;
#if FEAT_IKVM
using IKVM.Reflection.Emit;
using Type = IKVM.Reflection.Type;
#else
using System.Reflection.Emit;
#endif
namespace ProtoBuf.Compiler
{
internal sealed class Local : IDisposable
{
// public static readonly Local InputValue = new Local(null, null);
LocalBuilder value;
public Type Type { get { return type; } }
public Local AsCopy()
{
if (ctx == null) return this; // can re-use if context-free
return new Local(value, this.type);
}
internal LocalBuilder Value
{
get
{
if (value == null)
{
throw new ObjectDisposedException(GetType().Name);
}
return value;
}
}
CompilerContext ctx;
public void Dispose()
{
if (ctx != null)
{
// only *actually* dispose if this is context-bound; note that non-bound
// objects are cheekily re-used, and *must* be left intact agter a "using" etc
ctx.ReleaseToPool(value);
value = null;
ctx = null;
}
}
private Local(LocalBuilder value, Type type)
{
this.value = value;
this.type = type;
}
private readonly Type type;
internal Local(Compiler.CompilerContext ctx, Type type)
{
this.ctx = ctx;
if (ctx != null) { value = ctx.GetFromPool(type); }
this.type = type;
}
internal bool IsSame(Local other)
{
if((object)this == (object)other) return true;
object ourVal = value; // use prop to ensure obj-disposed etc
return other != null && ourVal == (object)(other.value);
}
}
}
#endif