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56 lines
1.6 KiB
56 lines
1.6 KiB
using UnityEngine; |
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using UnityEngine.Events; |
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using UnityEngine.EventSystems; |
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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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namespace UnityEngine.UI |
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{ |
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public abstract class LoopScrollRectMulti : LoopScrollRectBase |
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{ |
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[HideInInspector] |
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[NonSerialized] |
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public LoopScrollMultiDataSource dataSource = null; |
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protected override void ProvideData(Transform transform, int index) |
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{ |
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dataSource.ProvideData(transform, index); |
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} |
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// Multi Data Source cannot support TempPool |
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protected override RectTransform GetFromTempPool(int itemIdx) |
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{ |
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RectTransform nextItem = prefabSource.GetObject(itemIdx).transform as RectTransform; |
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nextItem.transform.SetParent(content, false); |
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nextItem.gameObject.SetActive(true); |
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ProvideData(nextItem, itemIdx); |
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return nextItem; |
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} |
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protected override void ReturnToTempPool(bool fromStart, int count) |
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{ |
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Debug.Assert(content.childCount >= count); |
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if (fromStart) |
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{ |
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for (int i = count - 1; i >= 0; i--) |
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{ |
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prefabSource.ReturnObject(content.GetChild(i)); |
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} |
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} |
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else |
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{ |
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int t = content.childCount - count; |
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for (int i = content.childCount - 1; i >= t; i--) |
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{ |
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prefabSource.ReturnObject(content.GetChild(i)); |
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} |
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} |
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} |
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protected override void ClearTempPool() |
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{ |
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} |
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} |
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} |