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using System;
using UnityEngine;
using System.Collections;
using ET;
namespace UnityEngine.UI
{
[System.Serializable]
public class LoopScrollPrefabSource
{
public string prefabName;
public int poolSize = 5;
private bool inited = false;
public virtual GameObject GetObject(int index)
{
try
{
if(!inited)
{
GameObjectPoolHelper.InitPool(prefabName, poolSize);
inited = true;
}
return GameObjectPoolHelper.GetObjectFromPool(prefabName);
}
catch (Exception e)
{
Debug.LogError(e);
return null;
}
}
public virtual void ReturnObject(Transform go , bool isDestroy = false)
{
try
{
if (isDestroy)
{
UnityEngine.GameObject.Destroy(go.gameObject);
}
else
{
GameObjectPoolHelper.ReturnObjectToPool(go.gameObject);
}
}
catch (Exception e)
{
Debug.LogError(e);
}
}
}
}