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945 lines
15 KiB
945 lines
15 KiB
namespace ET |
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{ |
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public enum AllItemRelatedTableEnum |
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{ |
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// 材料 |
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MATERIALCONFIG = 1, |
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// 道具 |
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FUNCTIONITEMCONFIG = 2, |
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// 菜品 |
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CUISINECONFIG = 3, |
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// 药品 |
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MEDICINECONFIG = 4, |
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// 装备 |
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EQUIPMENTCONFIG = 5, |
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} |
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public enum AllItemStockTypeEnum |
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{ |
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// 不放在仓库中 |
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NOT_IN = 0, |
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// 材料 |
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MATERIAL = 1, |
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// 装备 |
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EQUIPMENT = 2, |
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// 道具 |
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FUNCTIONITEM = 3, |
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// 宝石 |
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GEMSTONE = 4, |
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// 杂项 |
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OTHERS = 5, |
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} |
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public enum AllItemStockSecondaryTypeEnum |
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{ |
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// 食材 |
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FOOD_MATERIAL = 11, |
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// 建材 |
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BUILDING_MATERIAL = 12, |
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// 基础材料 |
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BASIC_MATERIAL = 13, |
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// 药材 |
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MEDICINE_MATERIAL = 14, |
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// 雨具 |
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RAIN_GEAR = 21, |
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// 衣服 |
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CLOTHES = 22, |
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// 小物件 |
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MINI_ITEM = 23, |
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// 伙伴装备 |
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FRIEND_EQUIPMENT = 24, |
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// 药品 |
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MEDICINE = 31, |
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// 菜品 |
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CUISINE = 32, |
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// 图纸菜谱药方 |
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LEARNING_FUNCTION_ITEM = 33, |
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// 道具 |
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SPECIAL_FUNCTION_ITEM = 35, |
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// 其他 |
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OTHERS = 36, |
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} |
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public enum AllItemTransferEnum |
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{ |
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// 不可转移 |
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NO = 0, |
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// 可转移 |
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YES = 1, |
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} |
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public enum AllItemSellMoneyEnum |
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{ |
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// 银子 |
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SILVERTAEL = 1, |
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// 金沙 |
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GOLDINGOT = 2, |
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} |
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public enum AllItemAbleThrowEnum |
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{ |
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// 不可丢弃 |
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NO = 0, |
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// 可丢弃 |
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YES = 1, |
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} |
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public enum AllItemGradeEnum |
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{ |
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// 七品 |
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QIPIN = 1, |
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// 六品 |
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LIUPIN = 2, |
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// 五品 |
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WUPIN = 3, |
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// 四品 |
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SIPIN = 4, |
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// 三品 |
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SANPIN = 5, |
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// 二品 |
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ERPIN = 6, |
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// 一品 |
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YIPIN = 7, |
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} |
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public enum AttributesTypeEnum |
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{ |
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// 世界 |
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WORLD = 1, |
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// 主角 |
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PLAYER = 2, |
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// 伙伴 |
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FRIENDS = 3, |
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// 村民 |
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VILLAGERS = 4, |
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// 建筑 |
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STRUCTURES = 5, |
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// 资源 |
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RESOURCES = 6, |
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} |
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public enum AttributesGroupWeaponEnum |
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{ |
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// 锤 |
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HAMMER = 1, |
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// 大剑 |
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GREATSWORD = 2, |
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// 枪 |
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SPEAR = 3, |
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// 双刀 |
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DOUBLEKNIFE = 4, |
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// 弓 |
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BOW = 5, |
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// 弩 |
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CROSSBOW = 6, |
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} |
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public enum ClothesUsingObjectsEnum |
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{ |
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// 主角 |
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PLAYER = 1, |
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// 伙伴 |
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FRIENDS = 2, |
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// 村民 |
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VILLAGER = 3, |
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} |
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public enum ClothesCureMaxEnum |
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{ |
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// 春 |
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SPRING = 1, |
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// 夏 |
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SUMMER = 2, |
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// 秋 |
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AUTUMN = 3, |
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// 冬 |
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WINTER = 4, |
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} |
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public enum CropSeasonEnum |
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{ |
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// 春 |
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SPRING = 1, |
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// 夏 |
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SUMMER = 2, |
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// 秋 |
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AUTUMN = 3, |
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// 冬 |
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WINTER = 4, |
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} |
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public enum CropFieldTypeEnum |
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{ |
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// 旱田 |
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DRY_FARMLAND = 1, |
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// 水田 |
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PADDY_FARMLAND = 2, |
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} |
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public enum CuisineTypeEnum |
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{ |
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// 干粮 |
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SOLID_FOOD = 1, |
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// 菜肴 |
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DISHES = 2, |
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// 汤羹 |
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SOUP = 3, |
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} |
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public enum DiseaseTypeEnum |
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{ |
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// 外伤 |
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INJURY = 1, |
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// 内伤 |
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ILLNESS = 2, |
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} |
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public enum DropGroupDropDescriptionEnum |
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{ |
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// 没有描述 |
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NO_DESCTRIPTION = 1, |
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// 少 |
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FEW = 2, |
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// 稀 |
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FEWER = 3, |
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// 罕 |
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RARE = 4, |
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} |
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public enum EquipmentTypeEnum |
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{ |
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// 护甲 |
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ARMOR = 1, |
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// 武器 |
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ARMS = 2, |
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// 戒指 |
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RINGS = 3, |
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// 腰带 |
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BELTS = 4, |
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// 玉佩 |
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JADE_PENDANT = 5, |
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// 鞋子 |
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SHOES = 6, |
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} |
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public enum EquipmentEffectTypeEnum |
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{ |
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// 值 |
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VALUE = 1, |
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// 百分比 |
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PERCENT = 2, |
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} |
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public enum EventTypeEnum |
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{ |
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// 普通劳作事件 |
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COMMON_EVENT = 1, |
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// 小物件事件 |
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MINI_ITEM_EVENT = 2, |
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// 摇树事件 |
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WORLD_TREE_EVENT = 3, |
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// 夜晚事件 |
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NIGHT_EVENT = 4, |
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// 战斗事件 |
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FLIGHT_EVENT = 5, |
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} |
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public enum EventEventParameterEnum |
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{ |
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// 外伤值 |
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INJURY = 1, |
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// 内疾值 |
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DISEASE = 2, |
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} |
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public enum EventGroupTypeEnum |
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{ |
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// 行为事件组 |
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BEHAVIOUR_EVENT_GROUP = 1, |
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// 夜晚事件组 |
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NIGHT_EVENT_GROUP = 2, |
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// 天气事件 |
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WEATHER_EVENT_GROUP = 3, |
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// 森林事件 |
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FOREST_EVENT_GROUP = 4, |
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} |
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public enum EventGroupTriggerConditionEnum |
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{ |
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// 无条件 |
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NO_CONDITION = 0, |
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// 游戏时间 |
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ONLINE_TIME = 1, |
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// 季节 |
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SEASON = 2, |
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// 天气 |
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WEATHER = 3, |
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// 现实时间 |
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REAL_TIME = 4, |
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// 小物件 |
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SPECIAL_ITEM = 5, |
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} |
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public enum ExtraOutputDropDescriptionEnum |
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{ |
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// 没有描述 |
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NO_DESCTRIPTION = 1, |
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// 少 |
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FEW = 2, |
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// 稀 |
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FEWER = 3, |
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// 罕 |
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RARE = 4, |
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} |
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public enum FormationTypeEnum |
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{ |
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// 初始阵型 |
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INITIAL_FORMATION = 1, |
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// 普通阵型 |
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COMMON_FORMATION = 2, |
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} |
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public enum FunctionItemUseTypeEnum |
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{ |
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// 资源幼苗 |
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SAPLING = 1, |
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// 减少时间 |
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REDUCE_TIME = 2, |
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// 解锁道具 |
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UNLOCK = 3, |
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// 增加工作效率 |
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RAISE_EFFICIENCY = 4, |
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} |
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public enum GameStageStartSeasonEnum |
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{ |
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// 春 |
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SPRING = 1, |
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// 夏 |
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SUMMER = 2, |
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// 秋 |
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AUTUMN = 3, |
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// 冬 |
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WINTER = 4, |
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} |
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public enum InitialResourceStartSeasonEnum |
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{ |
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// 春 |
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SPRING = 1, |
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// 夏 |
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SUMMER = 2, |
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// 秋 |
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AUTUMN = 3, |
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// 冬 |
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WINTER = 4, |
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} |
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public enum MaterialTypeEnum |
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{ |
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// 水 |
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WATER = 1, |
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// 基础食物 |
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BASIC_FOOD = 2, |
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// 食材 |
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FOOD_MATERIAL = 3, |
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// 基础材料 |
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BASIC_MATERIAL = 4, |
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// 药材 |
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MEDICINE_MATERIAL = 5, |
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// 作物 |
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CROPS = 6, |
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} |
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public enum MedicineTypeEnum |
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{ |
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// 外伤药 |
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INJURY_MEDICINE = 1, |
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// 内疾药 |
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ILLNESS_MEDICINE = 2, |
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// 丹药 |
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DAN_MEDICINE = 3, |
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} |
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public enum MedicineEffectionEnum |
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{ |
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// 力量 |
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STRENGTH = 1, |
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} |
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public enum MissionChildPreconditionsEnum |
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{ |
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// 无条件 |
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NO_CONDITION = 0, |
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// 游戏时间 |
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ONLINE_TIME = 1, |
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// 季节 |
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SEASON = 2, |
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// 天气 |
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WEATHER = 3, |
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// 现实时间 |
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REAL_TIME = 4, |
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// 规模 |
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SCALE = 5, |
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// 玩家等级 |
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PLAYER_LEVEL = 6, |
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} |
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public enum MissionGroupTypeEnum |
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{ |
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// 主线任务 |
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MAINLINE_MISSION = 1, |
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// 支线任务 |
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SIDE_MISSION = 2, |
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// 每日任务 |
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DAILY_MISSION = 3, |
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// 活动 |
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EVENT = 4, |
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// 成就 |
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ACHIEVEMENT = 5, |
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} |
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public enum MissionGroupTimeLimitTypeEnum |
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{ |
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// 游戏时间 |
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ONLINE_TIME = 1, |
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// 现实时间 |
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REAL_TIME = 2, |
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// 不限时 |
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UNLIMITED_TIME = 0, |
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} |
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public enum MissionGroupAbleAbandonEnum |
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{ |
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// 不可放弃 |
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NO = 0, |
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// 可放弃 |
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YES = 1, |
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} |
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public enum MissionStepTargetTypeEnum |
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{ |
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// 对话npc |
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TALK_TO_NPC = 1, |
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} |
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public enum MonsterGroupRefreshTypeEnum |
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{ |
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// 只存在一次 |
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DISPOSABLE = 1, |
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// 周期刷新(按游戏时间刷新) |
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CYCLE = 2, |
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// 月圆夜刷新 |
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FULLMOON = 3, |
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} |
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public enum PhysiqueSectionEnum |
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{ |
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// 差 |
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POOR = 1, |
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// 中 |
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AMONG = 2, |
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// 良 |
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GOOD = 3, |
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// 优 |
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EXCELLENT = 4, |
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// 极 |
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SUPERB = 5, |
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} |
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public enum ProductionTypeEnum |
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{ |
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// 建筑产出 |
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STRUCTURE_PRODUCTION = 1, |
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} |
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public enum ResourcesAccessableConditionEnum |
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{ |
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// 建筑条件 |
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STRUCTURECONDITION = 1, |
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} |
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public enum ResourcesRebornConditionEnum |
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{ |
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// 不可再生 |
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NO_CONDITION = 0, |
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// 游戏时间 |
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ONLINE_TIME = 1, |
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// 季节 |
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SEASON = 2, |
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// 天气 |
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WEATHER = 3, |
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// 现实时间 |
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REAL_TIME = 4, |
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} |
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public enum ResourcesDisappearConditionEnum |
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{ |
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// 无特殊消失条件 |
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NO_CONDITION = 0, |
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// 游戏时间 |
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ONLINE_TIME = 1, |
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// 季节 |
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SEASON = 2, |
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// 天气 |
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WEATHER = 3, |
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// 现实时间 |
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REAL_TIME = 4, |
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} |
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public enum ResourcesInResourceEnum |
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{ |
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// 不进入 |
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NO = 0, |
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// 进入 |
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YES = 1, |
|
} |
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public enum ResourcesEradicateEnum |
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{ |
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// 不铲除 |
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NO = 0, |
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// 铲除 |
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YES = 1, |
|
} |
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public enum ResourcesPointTypeEnum |
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{ |
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// 普通资源 |
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NORMAL_RESOURCES = 1, |
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// 定点资源 |
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POINT_RESOURCES = 2, |
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} |
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public enum ResourcesPointWorkerTypeEnum |
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{ |
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// 主角 |
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PLAYER = 1, |
|
// 伙伴 |
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FRIENDS = 2, |
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// 村民 |
|
VILLIAGERS = 3, |
|
} |
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public enum ResourcesPointRootOutEnum |
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{ |
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// 不可铲除 |
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NO = 0, |
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// 可铲除 |
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YES = 1, |
|
} |
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public enum RoleTypeEnum |
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{ |
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// 主角 |
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PLAYER = 1, |
|
// 伙伴 |
|
FRIENDS = 2, |
|
// 村民 |
|
VILLAGERS = 3, |
|
} |
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public enum RoleGenderEnum |
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{ |
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// 男 |
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MALE = 1, |
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// 女 |
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FEMALE = 2, |
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} |
|
public enum SeasonTapyEnum |
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{ |
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// 春 |
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SPRING = 1, |
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// 夏 |
|
SUMMER = 2, |
|
// 秋 |
|
AUTUMN = 3, |
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// 冬 |
|
WINTER = 4, |
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} |
|
public enum SeasonStageEnum |
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{ |
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// 新手期 |
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NEWBIE = 1, |
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// 游戏前期 |
|
EARLY = 2, |
|
// 游戏中期 |
|
MEDIUM = 3, |
|
// 游戏后期 |
|
LATE = 4, |
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} |
|
public enum SkillBuffTriggerEventEnum |
|
{ |
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// 闪避事件 |
|
MISS = 1, |
|
// 暴击事件 |
|
CRITIAL = 2, |
|
// 招架事件 |
|
PARRY = 3, |
|
// 反击事件 |
|
ATTACKBACK = 4, |
|
// 回合触发 |
|
ROUND = 5, |
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// 额外招式事件 |
|
ADDITIONAL_ATTACK = 6, |
|
// 位移事件 |
|
MOVE = 7, |
|
// 队友被攻击事件 |
|
TEAMMATE_ATTACK = 8, |
|
// 自身对地方攻击时 |
|
ATTACK = 9, |
|
// 自身生命自低于(百分百) |
|
HP_BELOW = 10, |
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// 被攻击时 |
|
ATTACKED = 11, |
|
// 承受直接攻击时 |
|
DIRECT_ATTACK = 12, |
|
} |
|
public enum SkillBuffObjectTypeEnum |
|
{ |
|
// 挂在谁身上就对谁生效 |
|
ATTACHED_TARGET = 0, |
|
// 自己 |
|
SELF = 1, |
|
// 敌方目标(当前攻击目标) |
|
ATTACK_TARGET = 2, |
|
// 队友(除自己之外的队友全体) |
|
TEAMMATE = 3, |
|
// 敌方的队友 |
|
ENEMY_TEAMMATE = 4, |
|
// 己方全体随机 |
|
MY_TEAMMATE_RANDOM = 5, |
|
// 敌方全体随机 |
|
ENEMY_TEAMMATE_RANDOM = 6, |
|
// 己方血量百分比最低 |
|
MY_TEAMMATE_LOWEST_HP = 7, |
|
// 敌方血量百分比最低 |
|
ENEMY_TEAMMATE_LOWEST_HP = 8, |
|
} |
|
public enum SkillBuffScopeTypeEnum |
|
{ |
|
// 单体 |
|
SINGLE = 1, |
|
// 目标一列 |
|
TARGET_COLUMN = 2, |
|
// 目标背后一列(不包含目标) |
|
TARGET_COLUMN_BACK = 3, |
|
// 目标和目标横向一排 |
|
TARGET_ROW = 4, |
|
// 目标横向一排(目标同一排,不包含目标) |
|
TARGET_ROW_EXCLUDE = 5, |
|
// 目标相邻的周围(不包含目标自己) |
|
TARGET_ROUND_EXCLUDE = 6, |
|
// 全体 |
|
ALL = 7, |
|
} |
|
public enum SkillBuffCDTypeEnum |
|
{ |
|
// 回合 |
|
ROUND = 1, |
|
// 全场普通攻击次数 |
|
NORMAL_ATTACK_TIMES = 2, |
|
// 战斗场数 |
|
BATTLE_TIMES = 3, |
|
} |
|
public enum SkillBuffGainEnum |
|
{ |
|
// 增益 |
|
POSITIVE = 1, |
|
// 负面(减益) |
|
NEGATIVE = 2, |
|
} |
|
public enum SkillBuffDisperseEnum |
|
{ |
|
// 可以 |
|
YES = 1, |
|
// 不可以 |
|
NO = 2, |
|
} |
|
public enum SkillBuffContinuedTypeEnum |
|
{ |
|
// 立即 |
|
RIGHTNOW = 1, |
|
// 回合 |
|
ROUND = 2, |
|
// 全场普通攻击次数 |
|
BATTLE_NORMAL_ATTACK_TIMES = 3, |
|
// 永久 |
|
FOREVER = 4, |
|
// 承受直接攻击的有效次数(作为被攻击目标时,承受来自原始目标的普通攻击和技能攻击次数) |
|
BE_HIT_TIMES = 5, |
|
// 战斗场数 |
|
BATTLE_TIMES = 6, |
|
} |
|
public enum SkillBuffOverlayEnum |
|
{ |
|
// 不叠加(再次触发时,效果重置) |
|
NO = 1, |
|
// 叠加:时间重置,效果叠加 |
|
YES = 2, |
|
} |
|
public enum SkillBuffBattleShowEnum |
|
{ |
|
// 不显示 |
|
NO = 0, |
|
// 显示 |
|
YES = 1, |
|
} |
|
public enum SkillEffectEffectConfigEnum |
|
{ |
|
// 生命值类型(伤害/加血) |
|
HP = 1, |
|
// 命中类型 |
|
CRIT = 2, |
|
// 战意恢复 |
|
SPRIT_RESTORE = 4, |
|
// 防御值类型 |
|
ARMOR = 5, |
|
// 攻击力类型 |
|
ATK = 6, |
|
// 招架(伤害减免) |
|
PARRY = 7, |
|
// 反击 |
|
ATKBACK = 8, |
|
// 援护 |
|
INTERVENE = 9, |
|
// 追击 |
|
ATKHUNT = 10, |
|
// 打断 |
|
INTERRUPT = 11, |
|
// 禁锢(限制需要近身才需要施放的技能施放) |
|
CONSTRAINT = 12, |
|
// 沉默 |
|
SILENCE = 13, |
|
// 冰冻(禁锢+沉默+伤害减免) |
|
FROZEN = 14, |
|
// 驱散 |
|
DISPEL = 15, |
|
// 击退(一格) |
|
BEATBACK = 16, |
|
// 反弹(包括buff) |
|
REBOUND = 18, |
|
// 伤害减免 |
|
DAMAGEREDUC = 19, |
|
// 昏迷(禁锢+沉默,无法闪避、招架、反击) |
|
STUPOR = 20, |
|
// 反弹(物理伤害) |
|
REBOUNDATK = 21, |
|
// 调用buff类型 |
|
BUFF = 22, |
|
} |
|
public enum SkillFatherWeaponEnum |
|
{ |
|
// 拳脚 |
|
FIST = 1, |
|
// 剑 |
|
SWORD = 2, |
|
// 刀 |
|
KNIFE = 3, |
|
// 锤 |
|
HAMMER = 4, |
|
// 长兵 |
|
LONG_WEAPON = 5, |
|
// 弓 |
|
BOW = 6, |
|
} |
|
public enum SkillFatherTypeEnum |
|
{ |
|
// 普通 |
|
NORMAL = 1, |
|
// 技能 |
|
SKILL = 2, |
|
} |
|
public enum SkillFatherSkillTypeEnum |
|
{ |
|
// 攻击 |
|
ATTACK = 1, |
|
// 心法 |
|
MIND_ABILITY = 2, |
|
// 天赋 |
|
TALENT = 3, |
|
} |
|
public enum SkillFatherActionTypeEnum |
|
{ |
|
// 主动 |
|
INITIATIVE = 1, |
|
// 被动 |
|
PASSIVE = 2, |
|
} |
|
public enum SkillFatherSilenceEnum |
|
{ |
|
// 可以 |
|
YES = 1, |
|
// 不可以 |
|
NO = 2, |
|
} |
|
public enum SkillFatherGetCloseEnum |
|
{ |
|
// 不需要 |
|
NO = 1, |
|
// 需要 |
|
YES = 2, |
|
} |
|
public enum SkillFatherCDTypeEnum |
|
{ |
|
// 回合 |
|
ROUND = 1, |
|
// 全场普通攻击次数 |
|
NORMAL_ATTACK_TIMES = 2, |
|
// 战斗场数 |
|
BATTLE_TIMES = 3, |
|
} |
|
public enum SkillSonObjectTypeEnum |
|
{ |
|
// 自己 |
|
MYSELF = 1, |
|
// 敌方目标(当前攻击目标) |
|
DEFER = 2, |
|
// 己方全体随机 |
|
RAND_FRIEND = 3, |
|
// 敌方全体随机 |
|
RAND_ENEMY = 4, |
|
// 己方血量百分比最低 |
|
HP_LOW_PERCENT = 5, |
|
// 敌方血量百分比最低 |
|
ENEMY_HP_LOW_PERCENT = 6, |
|
} |
|
public enum SkillSonScopeTypeEnum |
|
{ |
|
// 单体 |
|
SINGLE = 1, |
|
// 目标一列 |
|
COL = 2, |
|
// 目标背后一列(不包含目标) |
|
COL_RID = 3, |
|
// 目标和目标横向一排 |
|
ROW = 4, |
|
// 目标横向一排(目标同一排,不包含目标) |
|
ROW_RID = 5, |
|
// 目标相邻的周围(不包含目标自己) |
|
ADJACENT_RID = 6, |
|
// 全体(不包含目标) |
|
TOTAL_RID = 7, |
|
// 全体 |
|
TOTAL = 8, |
|
} |
|
public enum SkillSonWhetherToCritEnum |
|
{ |
|
// 不可以 |
|
NO = 1, |
|
// 可以 |
|
YES = 2, |
|
} |
|
public enum SkillSonCanBeChaseEnum |
|
{ |
|
// 不可以 |
|
NO = 1, |
|
// 可以 |
|
YES = 2, |
|
} |
|
public enum SkillSonCanBeParryEnum |
|
{ |
|
// 不可以 |
|
NO = 1, |
|
// 可以 |
|
YES = 2, |
|
} |
|
public enum SkillSonCanBeFightBackEnum |
|
{ |
|
// 不可以 |
|
NO = 1, |
|
// 可以 |
|
YES = 2, |
|
} |
|
public enum SkillSonCanBeInterruptEnum |
|
{ |
|
// 不可以 |
|
NO = 1, |
|
// 可以 |
|
YES = 2, |
|
} |
|
public enum SkillSonCanBeSupportEnum |
|
{ |
|
// 不可以 |
|
NO = 1, |
|
// 可以 |
|
YES = 2, |
|
} |
|
public enum SkillSonDirectInjuryEnum |
|
{ |
|
// 不可以 |
|
NO = 1, |
|
// 可以 |
|
YES = 2, |
|
} |
|
public enum SkillSonTriggerTypeEnum |
|
{ |
|
// 概率 |
|
PROBABILITY = 1, |
|
// 自身生命自低于(百分百) |
|
HP_PERCENT_BELOW = 2, |
|
} |
|
public enum SkillSonUnlockEnum |
|
{ |
|
// 不需要 |
|
NO = 1, |
|
// 需要 |
|
YES = 2, |
|
} |
|
public enum StateTypeEnum |
|
{ |
|
// 技能关联的buff |
|
SKILL_RELATED_BUFF = 1, |
|
// 年龄段特性buff |
|
AGE_RELATED_BUFF = 2, |
|
// 常规状态 |
|
COMMON_STATE = 3, |
|
} |
|
public enum StateSubjectEnum |
|
{ |
|
// 主角 |
|
PLAYER = 1, |
|
// 伙伴 |
|
FRIENDS = 2, |
|
// 村民 |
|
VILLAGERS = 3, |
|
// 桃谷 |
|
PEACH_VALLEY = 4, |
|
// 建筑 |
|
STRUCTURE = 5, |
|
} |
|
public enum StateObjectEnum |
|
{ |
|
// 主角 |
|
PLAYER = 1, |
|
// 伙伴 |
|
FRIENDS = 2, |
|
// 村民 |
|
VILLAGERS = 3, |
|
// 桃谷 |
|
PEACH_VALLEY = 4, |
|
// 建筑 |
|
STRUCTURE = 5, |
|
} |
|
public enum StateSyntheticTypeEnum |
|
{ |
|
// 菜品 |
|
CUISINE = 1, |
|
// 药品 |
|
MEDICINE = 2, |
|
} |
|
public enum StructureTypeEnum |
|
{ |
|
// 居所 |
|
LIVE = 1, |
|
// 生产 |
|
PRODUCTION = 2, |
|
// 制作 |
|
FABRICATION = 3, |
|
// 功能建筑 |
|
FUNCTION = 4, |
|
// 安全 |
|
SAFTY = 5, |
|
} |
|
public enum StructureSpecialEnum |
|
{ |
|
// 能够产出物品的建筑 |
|
PRODUCTION_STRUCTURE = 1, |
|
// 定点资源 |
|
POINT_RESOURCES = 2, |
|
// 农田可种植 |
|
FARMLAND = 3, |
|
// 烹饪类建筑 |
|
COOKING = 4, |
|
// 炼药类建筑 |
|
MAKINGMEDICINE = 5, |
|
// 粮仓 |
|
GRANARY = 6, |
|
// 田间小屋 |
|
FARM_CABIN = 7, |
|
} |
|
public enum StructureSpecificPointEnum |
|
{ |
|
// 非特定的建筑 |
|
NO = 0, |
|
// 特定点建筑 |
|
YES = 1, |
|
} |
|
public enum SynthesisMixtureTpyeEnum |
|
{ |
|
// 建筑 |
|
STRUCTURE = 1, |
|
// 材料 |
|
MATERIAL = 2, |
|
// 菜品 |
|
CUISINE = 3, |
|
// 药品 |
|
MEDICINE = 4, |
|
} |
|
public enum SynthesisUnlockConditionEnum |
|
{ |
|
// 规模 |
|
SCALECONFIG = 1, |
|
// 道具 |
|
ALLITEMCONFIG = 2, |
|
} |
|
public enum UpgrateSequenceSequenceTypeEnum |
|
{ |
|
// 建筑 |
|
STRUCTURE = 1, |
|
} |
|
}
|
|
|