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using System.Collections.Generic; |
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using UnityEngine; |
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namespace ET |
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{ |
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[ActorMessageHandler] |
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public class C2M_StopHandler : AMActorLocationHandler<Unit, C2M_Stop> |
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{ |
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protected override async ETTask Run(Unit unit, C2M_Stop message) |
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{ |
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unit.Stop(0); |
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await ETTask.CompletedTask; |
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} |
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} |
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} |