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18 lines
438 B

using System.Collections.Generic;
using UnityEngine;
namespace ET
{
[ActorMessageHandler]
public class C2M_PathfindingResultHandler : AMActorLocationHandler<Unit, C2M_PathfindingResult>
{
protected override async ETTask Run(Unit unit, C2M_PathfindingResult message)
{
Vector3 target = new Vector3(message.X, message.Y, message.Z);
unit.FindPathMoveToAsync(target).Coroutine();
await ETTask.CompletedTask;
}
}
}