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151 lines
3.1 KiB
151 lines
3.1 KiB
using UnityEngine; |
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namespace FairyGUI |
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{ |
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/// <summary> |
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/// |
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/// </summary> |
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public class TweenValue |
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{ |
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/// <summary> |
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/// |
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/// </summary> |
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public float x; |
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/// <summary> |
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/// |
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/// </summary> |
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public float y; |
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/// <summary> |
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/// |
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/// </summary> |
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public float z; |
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/// <summary> |
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/// |
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/// </summary> |
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public float w; |
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/// <summary> |
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/// |
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/// </summary> |
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public double d; |
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public TweenValue() |
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{ |
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} |
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/// <summary> |
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/// |
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/// </summary> |
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public Vector2 vec2 |
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{ |
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get { return new Vector2(x, y); } |
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set |
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{ |
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x = value.x; |
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y = value.y; |
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} |
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} |
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/// <summary> |
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/// |
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/// </summary> |
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public Vector3 vec3 |
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{ |
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get { return new Vector3(x, y, z); } |
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set |
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{ |
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x = value.x; |
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y = value.y; |
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z = value.z; |
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} |
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} |
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/// <summary> |
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/// |
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/// </summary> |
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public Vector4 vec4 |
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{ |
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get { return new Vector4(x, y, z, w); } |
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set |
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{ |
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x = value.x; |
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y = value.y; |
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z = value.z; |
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w = value.w; |
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} |
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} |
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/// <summary> |
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/// |
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/// </summary> |
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public Color color |
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{ |
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get { return new Color(x, y, z, w); } |
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set |
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{ |
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x = value.r; |
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y = value.g; |
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z = value.b; |
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w = value.a; |
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} |
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} |
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/// <summary> |
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/// |
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/// </summary> |
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/// <param name="index"></param> |
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/// <returns></returns> |
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public float this[int index] |
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{ |
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get |
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{ |
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switch (index) |
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{ |
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case 0: |
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return x; |
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case 1: |
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return y; |
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case 2: |
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return z; |
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case 3: |
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return w; |
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default: |
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throw new System.Exception("Index out of bounds: " + index); |
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} |
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} |
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set |
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{ |
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switch (index) |
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{ |
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case 0: |
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x = value; |
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break; |
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case 1: |
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y = value; |
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break; |
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case 2: |
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z = value; |
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break; |
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case 3: |
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w = value; |
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break; |
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default: |
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throw new System.Exception("Index out of bounds: " + index); |
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} |
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} |
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} |
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/// <summary> |
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/// |
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/// </summary> |
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public void SetZero() |
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{ |
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x = y = z = w = 0; |
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d = 0; |
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} |
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} |
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}
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