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136 lines
3.7 KiB

using System;
using System.Collections.Generic;
using MongoDB.Bson.Serialization.Attributes;
using ProtoBuf;
namespace ET
{
[ProtoContract]
[Config]
public partial class MissionChildConfigCategory : ProtoObject, IMerge
{
public static MissionChildConfigCategory Instance;
[ProtoIgnore]
[BsonIgnore]
private Dictionary<int, MissionChildConfig> dict = new Dictionary<int, MissionChildConfig>();
[BsonElement]
[ProtoMember(1)]
private List<MissionChildConfig> list = new List<MissionChildConfig>();
public MissionChildConfigCategory()
{
Instance = this;
}
public void Merge(object o)
{
MissionChildConfigCategory s = o as MissionChildConfigCategory;
this.list.AddRange(s.list);
}
public override void EndInit()
{
foreach (MissionChildConfig config in list)
{
config.EndInit();
this.dict.Add(config.Id, config);
}
this.AfterEndInit();
}
public MissionChildConfig Get(int id)
{
this.dict.TryGetValue(id, out MissionChildConfig item);
if (item == null)
{
throw new Exception($"配置找不到,配置表名: {nameof (MissionChildConfig)},配置id: {id}");
}
return item;
}
public bool Contain(int id)
{
return this.dict.ContainsKey(id);
}
public Dictionary<int, MissionChildConfig> GetAll()
{
return this.dict;
}
public List<MissionChildConfig> GetList()
{
return this.list;
}
public MissionChildConfig GetOne()
{
if (this.dict == null || this.dict.Count <= 0)
{
return null;
}
return this.dict.Values.GetEnumerator().Current;
}
}
[ProtoContract]
public partial class MissionChildConfig: ProtoObject, IConfig
{
/// <summary>编号</summary>
[ProtoMember(1)]
public int Id { get; set; }
/// <summary>任务名称</summary>
[ProtoMember(2)]
public string Name { get; set; }
/// <summary>等级条件</summary>
[ProtoMember(3)]
public int Lv { get; set; }
/// <summary>战力条件</summary>
[ProtoMember(4)]
public int CombatCapability { get; set; }
/// <summary>其他条件</summary>
[ProtoMember(5)]
public int[] Preconditions { get; set; }
/// <summary>条件参数</summary>
[ProtoMember(6)]
public int[] PreconditionsParameter { get; set; }
/// <summary>触发类型</summary>
[ProtoMember(7)]
public int[] TriggerType { get; set; }
/// <summary>触发参数1</summary>
[ProtoMember(8)]
public int TriggerConditionParameter1 { get; set; }
/// <summary>任务步骤</summary>
[ProtoMember(9)]
public int[] MissonStep { get; set; }
/// <summary>经验奖励</summary>
[ProtoMember(10)]
public int Exp { get; set; }
/// <summary>修为奖励</summary>
[ProtoMember(11)]
public int Sophisticate { get; set; }
/// <summary>银两奖励</summary>
[ProtoMember(12)]
public int SilverTael { get; set; }
/// <summary>元宝奖励</summary>
[ProtoMember(13)]
public int GoldIngot { get; set; }
/// <summary>物品奖励</summary>
[ProtoMember(14)]
public int[] ItemReward { get; set; }
/// <summary>物品数量</summary>
[ProtoMember(15)]
public int[] ItemAmount { get; set; }
/// <summary>任务简述</summary>
[ProtoMember(16)]
public string MissionShortDescription { get; set; }
/// <summary>任务描述</summary>
[ProtoMember(17)]
public string MissionDescription { get; set; }
}
}