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18 lines
433 B

using UnityEngine;
namespace ET
{
[FriendClass(typeof(XunLuoPathComponent))]
public static class XunLuoPathComponentSystem
{
public static Vector3 GetCurrent(this XunLuoPathComponent self)
{
return self.path[self.Index];
}
public static void MoveNext(this XunLuoPathComponent self)
{
self.Index = ++self.Index % self.path.Length;
}
}
}