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using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
namespace ET
{
[ObjectSystem]
public class ConsoleComponentAwakeSystem: AwakeSystem<ConsoleComponent>
{
public override void Awake(ConsoleComponent self)
{
self.Load();
self.Start().Coroutine();
}
}
[ObjectSystem]
public class ConsoleComponentLoadSystem: LoadSystem<ConsoleComponent>
{
public override void Load(ConsoleComponent self)
{
self.Load();
}
}
[FriendClass(typeof(ConsoleComponent))]
[FriendClass(typeof(ModeContex))]
public static class ConsoleComponentSystem
{
public static void Load(this ConsoleComponent self)
{
self.Handlers.Clear();
List<Type> types = EventSystem.Instance.GetTypes(typeof (ConsoleHandlerAttribute));
foreach (Type type in types)
{
object[] attrs = type.GetCustomAttributes(typeof(ConsoleHandlerAttribute), false);
if (attrs.Length == 0)
{
continue;
}
ConsoleHandlerAttribute consoleHandlerAttribute = (ConsoleHandlerAttribute)attrs[0];
object obj = Activator.CreateInstance(type);
IConsoleHandler iConsoleHandler = obj as IConsoleHandler;
if (iConsoleHandler == null)
{
throw new Exception($"ConsoleHandler handler not inherit IConsoleHandler class: {obj.GetType().FullName}");
}
self.Handlers.Add(consoleHandlerAttribute.Mode, iConsoleHandler);
}
}
public static async ETTask Start(this ConsoleComponent self)
{
self.CancellationTokenSource = new CancellationTokenSource();
while (true)
{
try
{
ModeContex modeContex = self.GetComponent<ModeContex>();
string line = await Task.Factory.StartNew(() =>
{
Console.Write($"{modeContex?.Mode ?? ""}> ");
return Console.In.ReadLine();
}, self.CancellationTokenSource.Token);
line = line.Trim();
switch (line)
{
case "":
break;
case "exit":
self.RemoveComponent<ModeContex>();
break;
default:
{
string[] lines = line.Split(" ");
string mode = modeContex == null? lines[0] : modeContex.Mode;
if (!self.Handlers.TryGetValue(mode, out IConsoleHandler iConsoleHandler))
{
Log.Console($"not found command: {line}");
break;
}
if (modeContex == null)
{
modeContex = self.AddComponent<ModeContex>();
modeContex.Mode = mode;
}
await iConsoleHandler.Run(modeContex, line);
break;
}
}
}
catch (Exception e)
{
Log.Console(e.ToString());
}
}
}
}
}