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85 lines
2.8 KiB
85 lines
2.8 KiB
using UnityEngine; |
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namespace ET |
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{ |
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public class ResourceComponentDestroySystem: DestroySystem<ResourcePointComponent> |
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{ |
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public override void Destroy(ResourcePointComponent self) |
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{ |
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} |
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} |
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[FriendClass(typeof (ResourcePoint))] |
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public static class ResourcePointComponentSystem |
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{ |
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public static ResourcePoint CreateResourceByConfigId(this ResourcePointComponent self, Unit unit, int configId, float posX, float PosY, long id = 0) |
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{ |
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ResourcePoint res; |
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if (id > 0) |
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{ |
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res = self.AddChildWithId<ResourcePoint>(id); |
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} |
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else |
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{ |
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res = self.AddChild<ResourcePoint>(); |
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} |
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res.ConfigId = configId; |
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res.Position = new Vector2(posX, PosY); |
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res.MatureState = ConstValue.Mature; |
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var config = ResourcesPointConfigCategory.Instance.Get(configId); |
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foreach (var relateId in config.RelatedResources) |
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{ |
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var resConfig = ResourcesConfigCategory.Instance.Get(relateId); |
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if (unit.CanBorn(resConfig.Id)) |
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{ |
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res.ResAttriDic[relateId] = |
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new ResourceAttri { ConfigId = relateId, GatherAmount = resConfig.OutAmount, MaxAmount = resConfig.OutAmount }; |
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} |
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} |
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return res; |
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} |
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#if SERVER |
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public static ResourcePoint CreateResourceByInitResItem(this ResourcePointComponent self, Unit unit,InitResourceItem item, long monsterGroupId) |
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{ |
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ResourcePoint res; |
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res = self.AddChild<ResourcePoint>(); |
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res.ConfigId = item.ConfigId; |
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res.Position = new Vector2(item.PosX, item.PosY); |
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res.MatureState = ConstValue.Mature; |
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var config = ResourcesPointConfigCategory.Instance.Get(item.ConfigId); |
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// res.MaxAmount = resConfig.OutAmount; |
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// res.CurrAmount = 0; |
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res.MonsterGroupId = monsterGroupId; |
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foreach (var relateId in config.RelatedResources) |
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{ |
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var resConfig = ResourcesConfigCategory.Instance.Get(relateId); |
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if (unit.CanBorn(resConfig.Id)) |
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{ |
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res.ResAttriDic[relateId] = |
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new ResourceAttri { ConfigId = relateId, GatherAmount = 0, MaxAmount = resConfig.OutAmount }; |
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} |
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} |
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return res; |
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} |
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#endif |
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public static ResourcePoint GetResourceById(this ResourcePointComponent self, long id) |
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{ |
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foreach (var v in self.Children.Values) |
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{ |
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if (v.Id == id) |
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{ |
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return (ResourcePoint) v; |
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} |
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} |
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return null; |
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} |
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} |
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} |