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274 lines
9.2 KiB
274 lines
9.2 KiB
using System; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using FairyGUI.Utils; |
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namespace FairyGUI |
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{ |
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/// <summary> |
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/// GGraph class. |
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/// 对应编辑器里的图形对象。图形有两个用途,一是用来显示简单的图形,例如矩形等;二是作为一个占位的用途, |
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/// 可以将本对象替换为其他对象,或者在它的前后添加其他对象,相当于一个位置和深度的占位;还可以直接将内容设置 |
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/// 为原生对象。 |
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/// </summary> |
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public class GGraph : GObject, IColorGear |
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{ |
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Shape _shape; |
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public GGraph() |
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{ |
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} |
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override protected void CreateDisplayObject() |
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{ |
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_shape = new Shape(); |
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_shape.gOwner = this; |
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displayObject = _shape; |
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} |
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/// <summary> |
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/// Replace this object to another object in the display list. |
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/// 在显示列表中,将指定对象取代这个图形对象。这个图形对象相当于一个占位的用途。 |
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/// </summary> |
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/// <param name="target">Target object.</param> |
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public void ReplaceMe(GObject target) |
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{ |
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if (parent == null) |
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throw new Exception("parent not set"); |
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target.name = this.name; |
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target.alpha = this.alpha; |
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target.rotation = this.rotation; |
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target.visible = this.visible; |
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target.touchable = this.touchable; |
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target.grayed = this.grayed; |
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target.SetXY(this.x, this.y); |
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target.SetSize(this.width, this.height); |
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int index = parent.GetChildIndex(this); |
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parent.AddChildAt(target, index); |
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target.relations.CopyFrom(this.relations); |
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parent.RemoveChild(this, true); |
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} |
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/// <summary> |
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/// Add another object before this object. |
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/// 在显示列表中,将另一个对象插入到这个对象的前面。 |
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/// </summary> |
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/// <param name="target">Target object.</param> |
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public void AddBeforeMe(GObject target) |
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{ |
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if (parent == null) |
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throw new Exception("parent not set"); |
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int index = parent.GetChildIndex(this); |
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parent.AddChildAt(target, index); |
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} |
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/// <summary> |
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/// Add another object after this object. |
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/// 在显示列表中,将另一个对象插入到这个对象的后面。 |
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/// </summary> |
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/// <param name="target">Target object.</param> |
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public void AddAfterMe(GObject target) |
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{ |
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if (parent == null) |
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throw new Exception("parent not set"); |
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int index = parent.GetChildIndex(this); |
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index++; |
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parent.AddChildAt(target, index); |
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} |
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/// <summary> |
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/// 设置内容为一个原生对象。这个图形对象相当于一个占位的用途。 |
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/// </summary> |
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/// <param name="obj">原生对象</param> |
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public void SetNativeObject(DisplayObject obj) |
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{ |
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if (displayObject == obj) |
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return; |
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if (_shape != null) |
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{ |
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if (_shape.parent != null) |
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_shape.parent.RemoveChild(displayObject, true); |
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else |
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_shape.Dispose(); |
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_shape.gOwner = null; |
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_shape = null; |
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} |
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displayObject = obj; |
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if (displayObject != null) |
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{ |
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displayObject.alpha = this.alpha; |
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displayObject.rotation = this.rotation; |
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displayObject.visible = this.visible; |
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displayObject.touchable = this.touchable; |
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displayObject.gOwner = this; |
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} |
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if (parent != null) |
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parent.ChildStateChanged(this); |
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HandlePositionChanged(); |
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} |
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/// <summary> |
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/// |
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/// </summary> |
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public Color color |
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{ |
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get |
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{ |
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if (_shape != null) |
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return _shape.color; |
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else |
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return Color.clear; |
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} |
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set |
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{ |
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if (_shape != null && _shape.color != value) |
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{ |
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_shape.color = value; |
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UpdateGear(4); |
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} |
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} |
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} |
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/// <summary> |
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/// Get the shape object. It can be used for drawing. |
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/// 获取图形的原生对象,可用于绘制图形。 |
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/// </summary> |
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public Shape shape |
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{ |
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get { return _shape; } |
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} |
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/// <summary> |
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/// Draw a rectangle. |
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/// 画矩形。 |
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/// </summary> |
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/// <param name="aWidth">Width</param> |
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/// <param name="aHeight">Height</param> |
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/// <param name="lineSize">Line size</param> |
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/// <param name="lineColor">Line color</param> |
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/// <param name="fillColor">Fill color</param> |
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public void DrawRect(float aWidth, float aHeight, int lineSize, Color lineColor, Color fillColor) |
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{ |
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this.SetSize(aWidth, aHeight); |
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_shape.DrawRect(lineSize, lineColor, fillColor); |
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} |
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/// <summary> |
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/// |
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/// </summary> |
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/// <param name="aWidth"></param> |
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/// <param name="aHeight"></param> |
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/// <param name="fillColor"></param> |
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/// <param name="corner"></param> |
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public void DrawRoundRect(float aWidth, float aHeight, Color fillColor, float[] corner) |
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{ |
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this.SetSize(aWidth, aHeight); |
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this.shape.DrawRoundRect(0, Color.white, fillColor, corner[0], corner[1], corner[2], corner[3]); |
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} |
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/// <summary> |
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/// |
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/// </summary> |
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/// <param name="aWidth"></param> |
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/// <param name="aHeight"></param> |
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/// <param name="fillColor"></param> |
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public void DrawEllipse(float aWidth, float aHeight, Color fillColor) |
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{ |
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this.SetSize(aWidth, aHeight); |
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_shape.DrawEllipse(fillColor); |
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} |
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/// <summary> |
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/// |
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/// </summary> |
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/// <param name="aWidth"></param> |
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/// <param name="aHeight"></param> |
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/// <param name="points"></param> |
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/// <param name="fillColor"></param> |
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public void DrawPolygon(float aWidth, float aHeight, IList<Vector2> points, Color fillColor) |
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{ |
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this.SetSize(aWidth, aHeight); |
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_shape.DrawPolygon(points, fillColor); |
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} |
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/// <summary> |
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/// |
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/// </summary> |
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/// <param name="aWidth"></param> |
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/// <param name="aHeight"></param> |
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/// <param name="points"></param> |
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/// <param name="fillColor"></param> |
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/// <param name="lineSize"></param> |
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/// <param name="lineColor"></param> |
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public void DrawPolygon(float aWidth, float aHeight, IList<Vector2> points, Color fillColor, float lineSize, Color lineColor) |
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{ |
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this.SetSize(aWidth, aHeight); |
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_shape.DrawPolygon(points, fillColor, lineSize, lineColor); |
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} |
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override public void Setup_BeforeAdd(ByteBuffer buffer, int beginPos) |
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{ |
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base.Setup_BeforeAdd(buffer, beginPos); |
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buffer.Seek(beginPos, 5); |
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int type = buffer.ReadByte(); |
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if (type != 0) |
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{ |
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int lineSize = buffer.ReadInt(); |
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Color lineColor = buffer.ReadColor(); |
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Color fillColor = buffer.ReadColor(); |
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bool roundedRect = buffer.ReadBool(); |
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Vector4 cornerRadius = new Vector4(); |
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if (roundedRect) |
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{ |
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for (int i = 0; i < 4; i++) |
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cornerRadius[i] = buffer.ReadFloat(); |
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} |
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if (type == 1) |
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{ |
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if (roundedRect) |
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_shape.DrawRoundRect(lineSize, lineColor, fillColor, cornerRadius.x, cornerRadius.y, cornerRadius.z, cornerRadius.w); |
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else |
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_shape.DrawRect(lineSize, lineColor, fillColor); |
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} |
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else if (type == 2) |
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_shape.DrawEllipse(lineSize, fillColor, lineColor, fillColor, 0, 360); |
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else if (type == 3) |
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{ |
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int cnt = buffer.ReadShort() / 2; |
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Vector2[] points = new Vector2[cnt]; |
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for (int i = 0; i < cnt; i++) |
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points[i].Set(buffer.ReadFloat(), buffer.ReadFloat()); |
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_shape.DrawPolygon(points, fillColor, lineSize, lineColor); |
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} |
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else if (type == 4) |
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{ |
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int sides = buffer.ReadShort(); |
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float startAngle = buffer.ReadFloat(); |
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int cnt = buffer.ReadShort(); |
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float[] distances = null; |
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if (cnt > 0) |
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{ |
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distances = new float[cnt]; |
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for (int i = 0; i < cnt; i++) |
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distances[i] = buffer.ReadFloat(); |
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} |
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_shape.DrawRegularPolygon(sides, lineSize, fillColor, lineColor, fillColor, startAngle, distances); |
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} |
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} |
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} |
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} |
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}
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