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48 lines
1.0 KiB
48 lines
1.0 KiB
using UnityEngine.Networking; |
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namespace ET |
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{ |
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public static class Define |
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{ |
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public const string BuildOutputDir = "./Temp/Bin/Debug"; |
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#if UNITY_EDITOR && !ASYNC |
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public static bool IsAsync = false; |
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#else |
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public static bool IsAsync = true; |
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#endif |
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#if UNITY_EDITOR |
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public static bool IsEditor = true; |
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#else |
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public static bool IsEditor = false; |
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#endif |
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public static UnityEngine.Object LoadAssetAtPath(string s) |
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{ |
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#if UNITY_EDITOR |
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return UnityEditor.AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(s); |
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#else |
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return null; |
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#endif |
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} |
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public static string[] GetAssetPathsFromAssetBundle(string assetBundleName) |
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{ |
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#if UNITY_EDITOR |
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return UnityEditor.AssetDatabase.GetAssetPathsFromAssetBundle(assetBundleName); |
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#else |
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return new string[0]; |
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#endif |
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} |
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public static string[] GetAssetBundleDependencies(string assetBundleName, bool v) |
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{ |
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#if UNITY_EDITOR |
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return UnityEditor.AssetDatabase.GetAssetBundleDependencies(assetBundleName, v); |
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#else |
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return new string[0]; |
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#endif |
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} |
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} |
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} |